Multi-Articulate Hand
Full five-digit prosthetic hand with Independent knuckle servos.
Rules Reference
| Field | Value |
|---|---|
| Capacity Cost | 2 |
| Category | cyber-prosthetics |
| Kadiss Signature | legit |
| Origin | Core rehabilitation clinics and trade schools that fit surgeons, mechanics, and locksmiths. |
| Rek Cost | 16000 rek (Core-registered civilian prosthetic, includes fitting) |
Notes
Benefit: Full five-digit prosthetic hand with independent knuckle servos. +2 to Theft checks, +1 to all Dexterity-based fine tasks (lockpicking, surgery, weapon reload, demolitions fusing), and halve the time to reload or restring a weapon. Moderate benefit level.
Install Risk: Mechanics DC 15 to calibrate the digit servos to the wearer's nerve map. Recipient makes a Fortitude save DC 13 or gains Botched Implant: crossed wires, -1 to fine tasks until a Mechanics DC 14 recalibration. Failure by 5+ leaves two fingers numb for 1d4 days at -2.
Signature: Tracked. Registered as standard civilian prosthetic on the Kadiss grid. Common among medics, technicians, and trades; uncontested everywhere.
Strain: Fine servos are sensitive to grit and cold; -1 to fine tasks in dusty, muddy, or freezing conditions until cleaned (Mechanics DC 11). No Stealth penalty, the hand is quiet.