Subdermal Armour Weave
Mesh of impact-diffusing fibre grafted under the skin.
Rules Reference
| Field | Value |
|---|---|
| Capacity Cost | 3 |
| Category | subdermal-structural |
| Origin | Confederation security forces, Ironball brawlers, and Rim bodyguards who want armour that never comes off. |
| Rek Cost | 26000 (civilian light weave registered, concealed heavy weave costs more off-grid) |
Notes
Benefit: Mesh of impact-diffusing fibre grafted under the skin. +2 natural armour bonus to AC that stacks with worn armour but not with another natural-armour source, and the weave resists 2 points of slashing or ballistic damage per hit. Moderate benefit level.
Install Risk: Medicine DC 17 for the full-body grafting, with one week of downtime. Recipient makes a Fortitude save DC 15 or gains Botched Implant: graft rejection, -1 to all physical actions and chronic pain until a Medicine DC 16 correction.
Signature: Mixed. Civilian light weave is tracked and registered. Concealed heavy weave is restricted in the Core and effectively ghost.
Strain: The mesh shows on med-scanners, so it gives no concealment benefit at Core checkpoints. It sheds heat poorly, imposing -2 to Fortitude saves vs heat, fire, and plasma effects.