Core Gyro Foot

House-grade foot with a core-stabilised gyro and a micro-thruster array.

Rules Reference

FieldValue
Capacity Cost3
Categorycyber-prosthetics
Kadiss Signaturelegit-restricted
OriginHouse Marine breach teams and corporate shock-athletes whose footing must hold under fire.
Rek Cost48000 rek (House-licensed, restricted, requires a permit or sponsor)

Notes

Benefit: House-grade foot with a core-stabilised gyro and a micro-thruster array. +3 to Acrobatics and Acrobatics checks, immune to trip and knockdown, ignore the ranged attack penalty for moving in the same round, and the thrusters allow a 10-ft corrective hop once per encounter as a free action. Major benefit level.

Install Risk: Mechanics DC 18 to mount the gyro and thruster array. Recipient makes a Fortitude save DC 15 or gains Botched Implant: thruster misfire, random 5-ft drift on each corrective hop until a Mechanics DC 16 correction at a Core facility. Failure by 5+ locks the gyro for 1d4 days at -3 Acrobatics.

Signature: Tracked and restricted. Registered as House-issue on the Kadiss grid. The micro-thrusters are assault-grade; off-license possession draws scrutiny at any checkpoint that scans for propellant.

Strain: Quarterly service (Mechanics DC 13 at a licensed bay). The thruster fuel is a flagged consumable; refilling off-record reads as military-grade propellant on Kadiss supply logs.