Core Gyro Foot
House-grade foot with a core-stabilised gyro and a micro-thruster array.
Rules Reference
| Field | Value |
|---|---|
| Capacity Cost | 3 |
| Category | cyber-prosthetics |
| Kadiss Signature | legit-restricted |
| Origin | House Marine breach teams and corporate shock-athletes whose footing must hold under fire. |
| Rek Cost | 48000 rek (House-licensed, restricted, requires a permit or sponsor) |
Notes
Benefit: House-grade foot with a core-stabilised gyro and a micro-thruster array. +3 to Acrobatics and Acrobatics checks, immune to trip and knockdown, ignore the ranged attack penalty for moving in the same round, and the thrusters allow a 10-ft corrective hop once per encounter as a free action. Major benefit level.
Install Risk: Mechanics DC 18 to mount the gyro and thruster array. Recipient makes a Fortitude save DC 15 or gains Botched Implant: thruster misfire, random 5-ft drift on each corrective hop until a Mechanics DC 16 correction at a Core facility. Failure by 5+ locks the gyro for 1d4 days at -3 Acrobatics.
Signature: Tracked and restricted. Registered as House-issue on the Kadiss grid. The micro-thrusters are assault-grade; off-license possession draws scrutiny at any checkpoint that scans for propellant.
Strain: Quarterly service (Mechanics DC 13 at a licensed bay). The thruster fuel is a flagged consumable; refilling off-record reads as military-grade propellant on Kadiss supply logs.