Reclamation Core

Archotech renal core that reclaims nearly all water and dismantles molecular poisons.

Rules Reference

FieldValue
Capacity Cost4
Categorycyber-prosthetics
Rek Cost150000 (no legitimate vendor; salvaged or bespoke-commissioned)
SignatureGhost. Off the Kadiss registry; its bloodwork reads as oddly perfect, which is itself a flag to a careful medic.

Notes

Benefit: Archotech renal core that reclaims nearly all water and dismantles molecular poisons. +6 to Fortitude saves against poisons, toxins, and heavy metals, and you can go seven days without water before the first dehydration save, reclaiming water from all waste and sweat so you are self-sustaining for hydration in any environment short of outright desert. Once per encounter you can purge any single poison or drug from your blood as a free action, ending its effect, and you gain +4 to Fortitude vs diseases that target the kidneys. Major benefit level.

Install Risk: Medicine DC 21 to integrate the archotech core. Recipient makes a Fortitude save DC 16 or gains Botched Implant: over-reclamation, the body sheds too much, leaving the carrier chronically depleted (-3 Fortitude, vulnerable to dehydration rather than proof against it) until a Medicine DC 18 recalibration.

Origin: Pre-Fall archotech stock, salvaged from derelicts or held by cartels and peer-state scouts who cross waterless distances.

Strain: Mineral hunger. The core is so thorough it strips trace minerals from the diet, so the carrier must eat mineral-rich food or take supplements or suffer -1 to Fortitude and slow healing within a week. Injected drugs also clear faster, reducing the duration of beneficial medicines and stims by half.