Myomer Labour Arm
Replacement arm bundled with synthetic muscle.
Rules Reference
| Field | Value |
|---|---|
| Capacity Cost | 3 |
| Category | cyber-prosthetics |
| Origin | Confederation rehabilitation clinics and heavy-world Dynar labour outfitters who fit foundry and dock crews. |
| Rek Cost | 22000 (Core registered prosthetic, includes fitting and warranty) |
Notes
Benefit: Replacement arm bundled with synthetic muscle. +1 to melee attack and damage rolls made with the augmented arm, +2 to STR-based Athletics checks for lifting, climbing, and prying, and doubles your carrying-capacity threshold. Moderate benefit level.
Install Risk: Mechanics DC 16 to graft and tune the limb. Recipient makes a Fortitude save DC 13 or gains Botched Implant: -1 to attacks with the arm and -1 Athletics until a Mechanics DC 14 repair. Failure by 5+ damages the nerve cuff for 1d4 days at -2.
Signature: Tracked. Registered with Core medical and the Kadiss grid as a standard prosthetic. Unremarkable in the Inner worlds, common rehab hardware.
Strain: Servomotors are loud. Permanent -2 to Stealth while the arm is unpowered for silent running. Monthly Mechanics DC 12 service or the benefit drops to +0 until serviced.