Paired Combat Arms
Both arms replaced with calibrated servo-weave combat limbs run from a shared reflex cuff.
Rules Reference
| Field | Value |
|---|---|
| Capacity Cost | 5 |
| Category | cyber-prosthetics |
| Kadiss Signature | legit-restricted |
| Origin | Families enforcer cadres and Legion assault sections who fight with both hands. |
| Rek Cost | 42000 rek (Core-registered security pair, includes paired fitting and a six-month voucher) |
Notes
Benefit: Both arms replaced with calibrated servo-weave combat limbs run from a shared reflex cuff. +1 to melee attack and damage with each arm, the off-hand attack penalty is reduced by 4 (stacks with the single-arm reduction), and +1 to two-handed tasks (sunder, grapple, heavy-weapon bracing). Moderate benefit level.
Install Risk: Mechanics DC 17 to synchronise the two arms to one reflex cuff. Recipient makes a Fortitude save DC 14 or gains Botched Implant: cross-talk, -1 to attacks with both arms until a Mechanics DC 15 resync. Failure by 5+ overloads the shared cuff for 1d4 days, dropping both arms to +0.
Signature: Tracked and restricted. Registered as a paired security installation on the Kadiss grid. Dual combat limbs flag the bearer as licensed close-quarters muscle; conspicuous off duty.
Strain: A shared cuff means a shared fault; an EMP or ion effect that disables one arm disables both (Fortitude DC 14 or both arms offline 1d4 rounds). Monthly Mechanics DC 12 service or both arms drop to +0 until serviced.