Palm-Port Micro Launcher

Recessed barrel and propellant reservoir in the palm, deployable as a swift action.

Rules Reference

FieldValue
Capacity Cost1
Categorysubdermal-structural
OriginDay One cells, Rim shadow-trade enforcers, Legion covert-operations runners.
Rek Cost8500 (Day One cells, Rim shadow trade, Legion covert-ops issue)

Notes

Benefit: Recessed barrel and propellant reservoir in the palm, deployable as a swift action. As a standard action the carrier may fire a single 8 mm caseless dart from the launcher at a target within 10 ft: ranged touch attack, deals 1d6 damage and ignores 2 points of armour AC bonus. The dart is biologically tracked; if the carrier is later scanned for it (a forensic check, an autopsy) the launcher may be implicated. The launcher holds 4 darts before reloading (a 1-minute procedure). Minor benefit level.

Install Risk: Medicine DC 15 for the palm-bore and reservoir seat. Recipient makes a Fortitude save DC 13 or gains Botched Implant: trigger-finger lock, -1 to attacks with the host hand until a Medicine DC 12 retune. No clean clinic will service it.

Signature: Ghost. Off-grid and weapon-grade. Contraband at Core and Inner-world checkpoints. Legion covert-ops variants are restricted and tracked.

Strain: The launcher is heat-cycled. After 2 shots in a single combat the palm becomes warm; -1 to Stealth involving a hand inspection (the warmth reads on a thermal scan). The launcher requires annual Mechanics DC 10 service or the dart count drops to 3 and the propellant misfires on a 1. The launcher jams on a natural 1 to hit, requiring a Mechanics DC 12 to clear (1 round).