Servo-Drive Leg
Servo-driven replacement leg with articulated knee and ankle.
Rules Reference
| Field | Value |
|---|---|
| Capacity Cost | 3 |
| Category | cyber-prosthetics |
| Kadiss Signature | legit |
| Origin | Confederation rehabilitation clinics and courier guilds that fit runners and scouts. |
| Rek Cost | 22000 rek (Core-registered civilian prosthetic, includes fitting and a six-month service voucher) |
Notes
Benefit: Servo-driven replacement leg with articulated knee and ankle. +10 ft to base movement speed, +2 to Acrobatics and Athletics checks, ignore the movement penalty from light difficult terrain, and an unarmed kick dealing 1d4 damage. Moderate benefit level.
Install Risk: Mechanics DC 16 to graft the drive and calibrate the gait. Recipient makes a Fortitude save DC 13 or gains Botched Implant: hitching gait, -1 to Acrobatics and -5 ft speed until a Mechanics DC 14 recalibration. Failure by 5+ shocks the hip cuff for 1d4 days at -2.
Signature: Tracked. Registered with Core medical and the Kadiss grid as standard prosthetic. Common rehab hardware for couriers, scouts, and athletes; uncontested in the Inner worlds.
Strain: The drive whirs under load. -2 to Stealth while running or jumping. Monthly Mechanics DC 12 service or the speed bonus drops to +0 ft until serviced.