Wake-Loom Governor
Pineal and brainstem governor that lets the carrier skip a sleep period without the standard fatigue penalty.
Rules Reference
| Field | Value |
|---|---|
| Capacity Cost | 2 |
| Category | wetware-neural |
| Rek Cost | 18000 (Core professional overachievers, Houses retainer-house staff) |
Notes
Benefit: Pineal and brainstem governor that lets the carrier skip a sleep period without the standard fatigue penalty. Once per long rest, after 4 hours of rest instead of 8, the carrier wakes fully refreshed and counts the period as a complete rest. The governor cannot be triggered on consecutive long rests; a 24-hour reset is required. Moderate benefit level.
Install Risk: Medicine DC 15 for the pineal-and-stem interface. Recipient makes a Fortitude save DC 12 or gains Botched Implant: an inverted sleep cycle, the carrier becomes Fatigued at the END of a rest period instead of the start until a Medicine DC 13 correction.
Origin: Houses retainer-house staff juggling two contracts, Core medical interns, and Confederation customs officers on rotating shifts.
Signature: Tracked. Routine Core professional wetware; the governor logs rest cycles to the grid for medical monitoring. Unremarkable at any Inner-world clinic.
Strain: Skipped sleep accrues. After two skipped sleeps within a week, Fortitude DC 13 or take -1 to all actions for 24 hours as the body crashes. The governor does not stop dream-time; vivid or disturbing wetware dreams are common, and a Will DC 11 each skipped rest or gain a temporary -1 to Will-based checks for that day from dream-residue.