Biosieve Gut
Archotech digestive tract that breaks down matter at the molecular level and rebuilds it as nutrient.
Rules Reference
| Field | Value |
|---|---|
| Capacity Cost | 4 |
| Category | gene-mods |
| Rek Cost | 140000 (no legitimate vendor; salvaged or bespoke-commissioned) |
| Signature | Ghost. Off the Kadiss registry; its metabolic trace is suspiciously clean and uniform in a way no natural gut produces. |
Notes
Benefit: Archotech digestive tract that breaks down matter at the molecular level and rebuilds it as nutrient. +6 to Fortitude saves against ingested poisons, spoilage, and disease, and you derive full nutrition from any organic matter, including leather, grass, wood-pulp, and rotten food, so you can eat the environment itself. You are immune to ingested disease, you neutralize swallowed toxins automatically each round, and you can go five days without food at full strength before the first starvation save. Major benefit level.
Install Risk: Medicine DC 21 to integrate the archotech gut. Recipient makes a Fortitude save DC 16 or gains Botched Implant: the gut over-extracts, pulling toxins out of harmless food and triggering false rejections, leaving the carrier unable to keep meals down (-3 Fortitude, slow starvation despite eating) until a Medicine DC 18 recalibration.
Origin: Pre-Fall archotech stock, salvaged from derelicts or commissioned for peer-state deep-cover agents who may go years without resupply.
Strain: Taste death. The biosieve renders all food to the same nutrient paste, so the carrier loses all pleasure and variety in eating within weeks and many develop eating disorders or stop eating unless reminded. Oral drugs and potions are broken down too, so swallowed medicines work at half effect unless the carrier stands the sieve down for a round.