Total Sensorium Ocular-Auditory Suite

An archotech full-sensory replacement covering sight, hearing, smell, taste, and touch.

Rules Reference

FieldValue
Capacity Cost7
Categorycyber-prosthetics
Rek Cost920000 (House senior retainers, Confederation intelligence elite, core-world Commander-tier officers)

Notes

Benefit: An archotech full-sensory replacement covering sight, hearing, smell, taste, and touch. The carrier gains darkvision 240 ft (seeing in darkness as bright), thermal and ultraviolet overlay through any thickness of wood, plaster, or stone, ultrasound hearing out to 100 ft, full-spectrum smell distinguishing individual chemicals at 30 ft, full-spectrum taste distinguishing poisons and contaminants at ingestion, and tactile perception resolving pressure variations to 0.1 g. +4 to all Perception checks and immunity to sensory Blinded or Deafened conditions from mundane sources. Major benefit level.

Install Risk: Medicine DC 23 for the full-sensory replacement, with three weeks of recovery. Recipient makes a Fortitude save DC 19 or gains Botched Implant: sensory storm, the carrier is Stunned 1 round at the start of any scene with bright light, loud sound, or strong smell until a specialist Medicine DC 21 reset. Failure by 5+ leaves a permanent -2 to Perception (the suite overdrives).

Origin: Archotech vault-sealed chassis, issued to House senior retainers, Confederation intelligence elite, and core-world Commander-tier intelligence officers.

Signature: Restricted to House senior retainers and Confederation intelligence elite. Total Sensorium possession is logged with Argus at the highest tier; civil possession is forbidden. Off-grid unregistered suites are archotech contraband and a capital offence in the Core.

Strain: The suite dominates the senses. The carrier cannot benefit from any other sensory aug (Targeting Ocular, Spectrum Ocular Suite, Polyglot Splice, Void-Eye Sensory Splice, Filter Lungs); subsumed or nullified. The suite requires a daily 2-hour sensory-calm period (the carrier must avoid bright light, loud sound, and strong smells for 2 hours a day, taking -2 to Perception during the window). Off-grid operation runs the suite at half capacity (-2 to all Perception checks) and the off-grid penalty stacks.