The Bounty Hunter is the person who finds the people who do not want to be found. In the Nine's corporatocracy, debts are assets and debtors are inventory. When a contracted worker flees, when a corporate scientist defects with proprietary data, when a Legion Deserter takes their issued weapons across the Rim, the Bounty Hunter is the accounts-receivable department with a gun and a skip-tracer license. The Kadiss grid is their primary tool: biometric logs, transit records, identity verifications, and the thousand digital breadcrumbs that every person leaves when they move through a civilised system. A good Bounty Hunter reads the grid the way a tracker reads footprints. They operate on the Edge chassis with Warrior durability -- d8 HD, 3/4 BAB, light and medium armour -- because the job requires surviving the chase and the confrontation. Reflex good for the pursuit; Will good for the interrogation; Fortitude poor because the lifestyle runs on stim-packs and missed meals.
Rules Reference
Field
Value
Armor Allowance
Light, Medium
Bab Tier
three-quarters
Base Skill Points
6
Hd
d8
Hd Sides
8
Max Level
20
Primary Abilities
STR, DEX, WIS
Prime Requisites
STR, DEX, WIS
Save Tiers / Fortitude
poor
Save Tiers / Reflex
good
Save Tiers / Will
good
Weapon Allowance
All small arms, All melee weapons, Non-lethal weapons (stun batons, net-launchers, tranq guns)
Notes
Archetype Niche: Target acquisition and capture specialist. The Bounty Hunter tracks a single target across star systems, subdues them non-lethally, and delivers them alive. Their niche is the hunt itself -- investigation, pursuit, and takedown -- not general combat or social manipulation. They bring a target back when no one else can find them.
Multiclass Notes: Bounty Hunters can multiclass with Operative and Soldier archetypes. Non-human bounty hunters use simultaneous multiclassing rules.
Level Table
Tracker
Field
Value
bab
0
fortitude
0
level
1
reflex
2
skillPoints
24
title
Tracker
will
2
xp
0
Pursuer
Field
Value
bab
1
fortitude
0
level
2
reflex
3
skillPoints
6
title
Pursuer
will
3
xp
1250
Manhunter
Field
Value
bab
2
fortitude
1
level
3
reflex
3
skillPoints
6
title
Manhunter
will
3
xp
2500
Skip Tracer
Field
Value
bab
3
fortitude
1
level
4
reflex
4
skillPoints
6
title
Skip Tracer
will
4
xp
5000
Contract Hunter
Field
Value
bab
3
fortitude
1
level
5
reflex
4
skillPoints
6
title
Contract Hunter
will
4
xp
10000
Guild Bounty Hunter
Field
Value
bab
4
fortitude
2
level
6
reflex
5
skillPoints
6
title
Guild Bounty Hunter
will
5
xp
20000
Master Tracer
Field
Value
bab
5
fortitude
2
level
7
reflex
5
skillPoints
6
title
Master Tracer
will
5
xp
40000
Legendary Hunter
Field
Value
bab
6
fortitude
2
level
8
reflex
6
skillPoints
6
title
Legendary Hunter
will
6
xp
70000
Guildmaster
Field
Value
bab
6
fortitude
3
level
9
reflex
6
skillPoints
6
title
Guildmaster
will
6
xp
110000
Death's Bounty
Field
Value
bab
7
fortitude
3
level
10
reflex
7
skillPoints
6
title
Death's Bounty
will
7
xp
160000
Legendary Tracker
Field
Value
bab
8
fortitude
3
level
11
reflex
7
skillPoints
6
title
Legendary Tracker
will
7
xp
210000
Master of the Hunt
Field
Value
bab
9
fortitude
4
level
12
reflex
8
skillPoints
6
title
Master of the Hunt
will
8
xp
260000
Bounty Supreme
Field
Value
bab
9
fortitude
4
level
13
reflex
8
skillPoints
6
title
Bounty Supreme
will
8
xp
310000
Legend of the Rim
Field
Value
bab
10
fortitude
4
level
14
reflex
9
skillPoints
6
title
Legend of the Rim
will
9
xp
360000
Rim Warden
Field
Value
bab
11
fortitude
5
level
15
reflex
9
skillPoints
6
title
Rim Warden
will
9
xp
410000
High Warden
Field
Value
bab
12
fortitude
5
level
16
reflex
10
skillPoints
6
title
High Warden
will
10
xp
460000
Guild Hunter
Field
Value
bab
12
fortitude
5
level
17
reflex
10
skillPoints
6
title
Guild Hunter
will
10
xp
510000
Bounty Captain
Field
Value
bab
13
fortitude
6
level
18
reflex
11
skillPoints
6
title
Bounty Captain
will
11
xp
560000
Lord Bounty
Field
Value
bab
14
fortitude
6
level
19
reflex
11
skillPoints
6
title
Lord Bounty
will
11
xp
610000
Bounty Sovereign
Field
Value
bab
15
fortitude
6
level
20
reflex
12
skillPoints
6
title
Bounty Sovereign
will
12
xp
660000
Special Abilities
Track Prey
Field
Value
level
1
name
Track Prey
description: Tracking is a class skill. Gain +2 to Tracking checks. By spending 1 hour studying a target's trail, personal effects, or data log, the Bounty Hunter gains +2 to all Perception, Tracking, and Streetwise checks to locate that specific target for 24 hours. This is not instinct; this is method. The Bounty Hunter reads Kadiss transit logs, analyses purchase records, maps the target's habits and predicts their next move. The trail always exists; the question is whether the Hunter can read it before it goes cold.
Non-Lethal Takedown
Field
Value
level
3
name
Non-Lethal Takedown
description: Gain +2 to attack rolls with stun weapons, net-launchers, and tranq-guns. Non-lethal damage dealt ignores half of the target's damage reduction. Restraints (cuffs, mag-locks) can be applied to a stunned or helpless target as a free action. A dead bounty is worth a fraction of a live one; the Bounty Hunter's rek-per-shot ratio depends on bringing targets back breathing. The non-lethal bonus is not mercy -- it is economics.
Favoured Quarry
Field
Value
level
5
name
Favoured Quarry
description: Designate a Favoured Quarry: a specific individual, a species, or a faction. Gain +1 attack and +1d4 damage against the quarry. After capturing or killing the current quarry, a new one can be designated with 24 hours of research. The quarry designation is a contract -- the Bounty Hunter knows their target's face, their habits, their weak points. This is the ability that turns a generalist tracker into a specialist killer: the Hunter who has been studying Rim pirate crews for three contracts knows exactly how they move, where they hide, and what makes them break.