The Deck Hacker is the person who walks up to a terminal, plugs in, and makes the building's own security system forget you exist. In the Nine's corporatocracy, the Kadiss grid is the battlefield: connected doors, turrets, ship systems, and data nodes are network targets, while isolated hardware demands physical access. Asset Realisation books Deck Hackers as "network operations assets" whose value is measured in systems breached, ICE defeated, and data extracted. The grid is both target and adversary; dead zones, incompatible local systems, and air gaps are the terrain between. They operate on the Edge chassis (d6 HD, 3/4 BAB, Ref good, Fort/Will poor) with 8 base skill points. Light armour only: anything heavier interferes with the neural interface rig that lets them talk to machines at the speed of thought.
Rules Reference
Field
Value
Armor Allowance
Light
Bab Tier
three-quarters
Base Skill Points
8
Hd
d6
Hd Sides
6
Max Level
20
Primary Abilities
INT, DEX
Prime Requisites
INT, DEX
Save Tiers / Fortitude
poor
Save Tiers / Reflex
good
Save Tiers / Will
poor
Weapon Allowance
Pistol, Knife, Stun-baton
Notes
Archetype Niche: Ship systems intrusion and drone warfare. The Deck Hacker opens locked doors, disables turrets, and turns the enemy's own automated defences against them. Their drone provides reconnaissance without risking the party. In ship-to-ship combat, the Deck Hacker slices enemy navigation, shields, or weapons -- a force multiplier that no other class can replicate. Their niche is the digital battlespace.
Multiclass Notes: Deck Hackers can multiclass with Operative and Academic archetypes. Non-human deck hackers use simultaneous multiclassing rules.
Level Table
Script Kiddie
Field
Value
bab
0
fortitude
0
level
1
reflex
2
skillPoints
32
title
Script Kiddie
will
0
xp
0
Slicer
Field
Value
bab
1
fortitude
0
level
2
reflex
3
skillPoints
8
title
Slicer
will
0
xp
1250
Netrunner
Field
Value
bab
2
fortitude
1
level
3
reflex
3
skillPoints
8
title
Netrunner
will
1
xp
2500
Decker
Field
Value
bab
3
fortitude
1
level
4
reflex
4
skillPoints
8
title
Decker
will
1
xp
5000
ICE Breaker
Field
Value
bab
3
fortitude
1
level
5
reflex
4
skillPoints
8
title
ICE Breaker
will
1
xp
10000
System Architect
Field
Value
bab
4
fortitude
2
level
6
reflex
5
skillPoints
8
title
System Architect
will
2
xp
20000
Ghost in the Machine
Field
Value
bab
5
fortitude
2
level
7
reflex
5
skillPoints
8
title
Ghost in the Machine
will
2
xp
40000
Master Slicer
Field
Value
bab
6
fortitude
2
level
8
reflex
6
skillPoints
8
title
Master Slicer
will
2
xp
70000
Net Demi-God
Field
Value
bab
6
fortitude
3
level
9
reflex
6
skillPoints
8
title
Net Demi-God
will
3
xp
110000
Supreme Slicer
Field
Value
bab
7
fortitude
3
level
10
reflex
7
skillPoints
8
title
Supreme Slicer
will
3
xp
160000
Network Sovereign
Field
Value
bab
8
fortitude
3
level
11
reflex
7
skillPoints
8
title
Network Sovereign
will
3
xp
210000
Master Architect
Field
Value
bab
9
fortitude
4
level
12
reflex
8
skillPoints
8
title
Master Architect
will
4
xp
260000
Deck Supreme
Field
Value
bab
9
fortitude
4
level
13
reflex
8
skillPoints
8
title
Deck Supreme
will
4
xp
310000
Net Overlord
Field
Value
bab
10
fortitude
4
level
14
reflex
9
skillPoints
8
title
Net Overlord
will
4
xp
360000
Cipher Master
Field
Value
bab
11
fortitude
5
level
15
reflex
9
skillPoints
8
title
Cipher Master
will
5
xp
410000
High Cipher
Field
Value
bab
12
fortitude
5
level
16
reflex
10
skillPoints
8
title
High Cipher
will
5
xp
460000
Grid Chief
Field
Value
bab
12
fortitude
5
level
17
reflex
10
skillPoints
8
title
Grid Chief
will
5
xp
510000
System Captain
Field
Value
bab
13
fortitude
6
level
18
reflex
11
skillPoints
8
title
System Captain
will
6
xp
560000
Lord Slicer
Field
Value
bab
14
fortitude
6
level
19
reflex
11
skillPoints
8
title
Lord Slicer
will
6
xp
610000
Data Architect
Field
Value
bab
15
fortitude
6
level
20
reflex
12
skillPoints
8
title
Data Architect
will
6
xp
660000
Special Abilities
System Intrusion
Field
Value
level
1
name
System Intrusion
description: Gain +2 to Computers and Hacking checks. Can attempt to slice into an enemy ship system, security network, or automated defence as a standard action. Base DC by system complexity: door locks DC 12, turret override DC 18, ship navigation DC 22, military command net DC 26. Intrusion attempts that fail by 5 or more alert the system administrator. The DC ladder is the Deck Hacker's combat table: every system is a target, every breach is an attack, and every failure is a counter-attack that brings Corp-Security running.
Drone Commander
Field
Value
level
3
name
Drone Commander
description: Build and operate one personal reconnaissance drone. The drone has 5 HP, AC 14, and uses the hacker's Perception and Stealth ranks. Control the drone as a move action (range: 500 ft). If destroyed, a replacement can be built with 8 hours of work and 200 rek of parts. At level 7, a second drone can be built. The drone is the Deck Hacker's eyes in places they cannot physically reach -- around corners, through ventilation shafts, into rooms that have not been opened yet. The 200-rek rebuild cost is the Deck Hacker's idea of disposable income.
Black-ICE Counter
Field
Value
level
5
name
Black-ICE Counter
description: When counter-hacking or defending against hostile intrusion, the Deck Hacker takes only half damage from defensive ICE programs. Once per day, the hacker can reflect an intrusion countermeasure back at its source, forcing the originating system or slicer to save vs. their own ICE effect (DC = 10 + hacker's INT mod + half hacker level). The reflection is the Deck Hacker's signature: turning the system's own defences against it. Corp security ICE is designed to fry the intruder's neural interface; the Deck Hacker sends it back to the system that deployed it.