Drover

Xeno-fauna management capital.

The Drover is the person who walks up to a creature that should kill them and convinces it to work for a living. In the Nine's corporatocracy, the Rim's xeno-fauna is a resource: draught animals for frontier settlements, guard beasts for corporate facilities, mounts for patrol forces, and exotic specimens for the Nine's private collections. The Drover is the person who tames, trains, and manages that resource. Asset Realisation books them as "biological resource management assets" -- personnel whose expertise in animal behaviour generates measurable returns in reduced livestock losses, improved settlement security, and exotic specimen acquisition. The Kadiss grid tracks animal registrations, veterinary certifications, and xeno-fauna import permits; a Drover with an unregistered bonded companion gets flagged as a biosecurity risk. They operate on the Combat chassis (d10 HD, full BAB, Fort/Ref good, Will poor) because the job requires surviving what the animals can do. Medium armour. The Will poor save is the Drover's emotional vulnerability: the bond with a companion animal is real, and losing one hurts in ways that armour cannot protect. Prime requisites: STR and WIS.

Rules Reference

FieldValue
Armor AllowanceLight, Medium
Bab Tierfull
Base Skill Points4
Hdd10
Hd Sides10
Max Level20
Multiclass NotesDrovers can multiclass with Scout and Survivalist archetypes. Non-human drovers use simultaneous multiclassing rules.
Primary AbilitiesSTR, WIS
Prime RequisitesSTR, WIS
Save Tiers / Fortitudegood
Save Tiers / Reflexgood
Save Tiers / Willpoor
Weapon AllowanceAll rifles, Pistol, Knife, Whip and goad weapons

Notes

Archetype Niche: The Drover is the party's beast-master. Bonded Companion provides a scaling animal ally that adds damage, tanking, and utility -- the Drover and companion together match a Soldier's damage output while splitting enemy attention between two targets. Herd Instinct extends animal control to a small menagerie, giving the Drover reconnaissance (birds, small climbers), transport (mounts), and area denial (guard animals). Stampede is the signature spectacle: a line of charging beasts that tramples everything in their path. The Drover's niche is the action economy through additional combatants -- they bring a small army to every fight.

Level Table

Ranch Hand

FieldValue
bab1
fortitude2
level1
reflex2
skillPoints16
titleRanch Hand
will0
xp0

Wrangler

FieldValue
bab2
fortitude3
level2
reflex3
skillPoints4
titleWrangler
will0
xp2250

Drover

FieldValue
bab3
fortitude3
level3
reflex3
skillPoints4
titleDrover
will1
xp4500

Herd Boss

FieldValue
bab4
fortitude4
level4
reflex4
skillPoints4
titleHerd Boss
will1
xp9000

Trail Boss

FieldValue
bab5
fortitude4
level5
reflex4
skillPoints4
titleTrail Boss
will1
xp18000

Range Rider

FieldValue
bab6
fortitude5
level6
reflex5
skillPoints4
titleRange Rider
will2
xp36000

Master Drover

FieldValue
bab7
fortitude5
level7
reflex5
skillPoints4
titleMaster Drover
will2
xp75000

Grand Drover

FieldValue
bab8
fortitude6
level8
reflex6
skillPoints4
titleGrand Drover
will2
xp150000

Herd Lord

FieldValue
bab9
fortitude6
level9
reflex6
skillPoints4
titleHerd Lord
will3
xp300000

High Herd Lord

FieldValue
bab10
fortitude7
level10
reflex7
skillPoints4
titleHigh Herd Lord
will3
xp600000

Beastmaster

FieldValue
bab11
fortitude7
level11
reflex7
skillPoints4
titleBeastmaster
will3
xp900000

High Beastmaster

FieldValue
bab12
fortitude8
level12
reflex8
skillPoints4
titleHigh Beastmaster
will4
xp1200000

Stampede Lord

FieldValue
bab13
fortitude8
level13
reflex8
skillPoints4
titleStampede Lord
will4
xp1500000

High Stampede Lord

FieldValue
bab14
fortitude9
level14
reflex9
skillPoints4
titleHigh Stampede Lord
will4
xp1800000

World-Rider

FieldValue
bab15
fortitude9
level15
reflex9
skillPoints4
titleWorld-Rider
will5
xp2100000

High World-Rider

FieldValue
bab16
fortitude10
level16
reflex10
skillPoints4
titleHigh World-Rider
will5
xp2400000

Void Drover

FieldValue
bab17
fortitude10
level17
reflex10
skillPoints4
titleVoid Drover
will5
xp2700000

High Void Drover

FieldValue
bab18
fortitude11
level18
reflex11
skillPoints4
titleHigh Void Drover
will6
xp3000000

Pack Leader

FieldValue
bab19
fortitude11
level19
reflex11
skillPoints4
titlePack Leader
will6
xp3300000

Supreme Drover

FieldValue
bab20
fortitude12
level20
reflex12
skillPoints4
titleSupreme Drover
will6
xp3600000

Special Abilities

Bonded Companion

FieldValue
level1
nameBonded Companion

description: The Drover bonds with one animal companion drawn from the local xeno-fauna, a trained working beast, or a domesticated breed. The companion has HD equal to the Drover's level, BAB equal to 3/4 the Drover's level, and uses the Drover's base saves. The companion gains +1 to attack and damage at levels 4, 8, 12, 16, and 20. The Drover and companion share an empathic link (100-foot range) and the Drover can direct the companion as a free action. If the companion dies, the Drover can bond with a new companion after 1 week of training -- the week is not for the animal; it is for the Drover to grieve and start again. The companion's base stats are drawn from the bestiary; the GM and player select an appropriate creature (Threat Rating no higher than half the Drover's level + 1).

Herd Instinct

FieldValue
level3
nameHerd Instinct

description: The Drover can extend their Bonded Companion bonuses to additional animals. The Drover may have a number of trained or controlled animals equal to the Drover's WIS modifier (minimum 1) that follow simple commands (come, stay, attack, defend, carry). These additional animals do not gain the Bonded Companion's scaling bonuses but use the Drover's Survival skill for any check the animal would need to make. At level 7, the additional animals gain +2 to attack and damage when within 30 feet of the Drover. At level 13, the Drover can command all animals as a single move action. The herd is the Drover's army: not disciplined, not elegant, but a wall of teeth and hooves that most people do not want to walk into.

Stampede

FieldValue
level5
nameStampede

description: As a full-round action, the Drover directs their Bonded Companion and all additional animals to charge in a 60-foot line (5 feet wide per large creature, 10 feet wide per huge creature). All creatures in the line take damage equal to the charging animals' combined base damage dice (no attack roll required). Affected creatures may make a Reflex save (DC = 10 + Drover level + CHA modifier) for half damage and must succeed on a second Reflex save or be knocked prone. The animals end their movement at the far end of the line. Usable once per encounter. At level 12, the area becomes 120-foot line. At level 18, affected creatures that fail the save are also stunned for 1 round. The Stampede is the Drover's answer to the question 'what do you do when there are too many of them?' You send the herd through.