Duellist

Blade-duelist and counter-fighter.

The Duellist is the person who accepts the challenge, kills the challenger, and walks away without breaking stride. In the Nine's corporatocracy, disputes between corporations, between Families, and between warlords are sometimes settled the old way: two people, one weapon each, one survivor. The Duellist is the specialist the corp sends for these engagements -- the blade artist who lives for the single perfect engagement and has the record to prove it. The duel is a legal instrument on half the Rim: a challenge answered in front of witnesses settles a claim that would otherwise take a court eleven months and a bribe. The Kadiss grid tracks duelling records, challenge registries, and the kill tallies that make a Duellist's reputation; a Duellist with a clean record and a known name is an asset that opens doors without firing a shot. They operate on the Combat chassis (d10 HD, full BAB, Fort good, Ref/Will poor) because the blade takes hits as well as delivers them. Light armour only -- a Duellist's defense is the blade, not the plate. The Will poor save is the class's deliberate weakness: a Duellist who fails a Will save against fear cannot Riposte, and a Duellist who cannot Riposte is just a person with a sword. Prime requisites: DEX and STR.

Rules Reference

FieldValue
Armor AllowanceLight
Bab Tierfull
Base Skill Points4
Hdd10
Hd Sides10
Max Level20
Primary AbilitiesDEX, STR
Prime RequisitesDEX, STR
Save Tiers / Fortitudegood
Save Tiers / Reflexpoor
Save Tiers / Willpoor
Weapon AllowanceOne-handed melee weapons, Pistol

Notes

Archetype Niche: The Duellist is the single-target elimination expert. Riposte creates a punishing defensive-offense: every enemy miss becomes free damage, and the Duellist's AC investment pays double dividends. Feint Mastery denies enemy DEX to AC, enabling precision damage against high-DEX targets that would normally shrug off melee attacks. Honour Duel is the Duellist's signature: a taunt that forces the enemy into single combat, protecting the party by isolating the biggest threat. The Duellist's niche is winning the one-on-one fight, then moving to the next.

Multiclass Notes: Duellists can multiclass with Blademaster and Gunslinger archetypes. Non-human duellists use simultaneous multiclassing rules.

Level Table

Fencer

FieldValue
bab1
fortitude2
level1
reflex0
skillPoints16
titleFencer
will0
xp0

Blade

FieldValue
bab2
fortitude3
level2
reflex0
skillPoints4
titleBlade
will0
xp2000

Duellist

FieldValue
bab3
fortitude3
level3
reflex1
skillPoints4
titleDuellist
will1
xp4000

Master Fencer

FieldValue
bab4
fortitude4
level4
reflex1
skillPoints4
titleMaster Fencer
will1
xp8000

Champion

FieldValue
bab5
fortitude4
level5
reflex1
skillPoints4
titleChampion
will1
xp16000

Blade Champion

FieldValue
bab6
fortitude5
level6
reflex2
skillPoints4
titleBlade Champion
will2
xp32000

Master Duellist

FieldValue
bab7
fortitude5
level7
reflex2
skillPoints4
titleMaster Duellist
will2
xp64000

Grand Duellist

FieldValue
bab8
fortitude6
level8
reflex2
skillPoints4
titleGrand Duellist
will2
xp125000

Ironlord

FieldValue
bab9
fortitude6
level9
reflex3
skillPoints4
titleIronlord
will3
xp250000

High Ironlord

FieldValue
bab10
fortitude7
level10
reflex3
skillPoints4
titleHigh Ironlord
will3
xp500000

Steel Saint

FieldValue
bab11
fortitude7
level11
reflex3
skillPoints4
titleSteel Saint
will3
xp750000

High Steel Saint

FieldValue
bab12
fortitude8
level12
reflex4
skillPoints4
titleHigh Steel Saint
will4
xp1000000

Blade Paragon

FieldValue
bab13
fortitude8
level13
reflex4
skillPoints4
titleBlade Paragon
will4
xp1250000

High Paragon

FieldValue
bab14
fortitude9
level14
reflex4
skillPoints4
titleHigh Paragon
will4
xp1500000

Death's Edge

FieldValue
bab15
fortitude9
level15
reflex5
skillPoints4
titleDeath's Edge
will5
xp1750000

Death's Apex

FieldValue
bab16
fortitude10
level16
reflex5
skillPoints4
titleDeath's Apex
will5
xp2000000

Grandmaster of Blades

FieldValue
bab17
fortitude10
level17
reflex5
skillPoints4
titleGrandmaster of Blades
will5
xp2250000

High Grandmaster

FieldValue
bab18
fortitude11
level18
reflex6
skillPoints4
titleHigh Grandmaster
will6
xp2500000

Iron Saint

FieldValue
bab19
fortitude11
level19
reflex6
skillPoints4
titleIron Saint
will6
xp2750000

Supreme Duellist

FieldValue
bab20
fortitude12
level20
reflex6
skillPoints4
titleSupreme Duellist
will6
xp3000000

Special Abilities

Riposte

FieldValue
level1
nameRiposte

description: When an enemy within melee reach makes an attack roll against the Duellist and misses, the Duellist may make an immediate attack of opportunity against that enemy. This does not count against the Duellist's attacks of opportunity per round. The Riposte attack gains +1 to the attack roll at levels 1, 5, 10, 15, and 20. At level 6, the Duellist may Riposte against attacks that miss by 5 or more even if the Duellist has already used their attack of opportunity for the round. At level 12, the Duellist may Riposte against a single missed attack with two counter-attacks (one at full BAB, one at BAB -5). The Riposte is the Duellist's economy: every miss by the enemy is a free attack by the Duellist. The enemy's failure is the Duellist's currency.

Feint Mastery

FieldValue
level3
nameFeint Mastery

description: As a move action, the Duellist makes a Deception check opposed by the target's Perception (or Sense Motive if the target has it). On success, the target is denied their DEX bonus to AC against the Duellist's next melee attack, and that attack deals +1d6 precision damage. At level 8, the Feint may be performed as a swift action once per encounter. At level 13, Feint affects all the Duellist's attacks against that target for the round. At level 18, Feint may be performed as a free action once per encounter. The Feint is the Duellist's opening: the misdirection that creates the gap in the guard, the feint that makes the opponent commit to the wrong parry.

Honour Duel

FieldValue
level5
nameHonour Duel

description: As a full-round action, the Duellist issues a formal challenge to one enemy within 30 feet who can understand or perceive the challenge. The target must succeed on a Will save (DC = 10 + Duellist level + CHA modifier) or be compelled to engage the Duellist in single combat for 1 minute. The target suffers -4 to attack rolls against any creature other than the Duellist and cannot willingly move more than 60 feet from the Duellist. The effect ends if the Duellist attacks any other creature or if an ally attacks the challenged target. Usable once per encounter. At level 14, the Duellist gains +2 to AC and +2 to damage against the challenged target. The Honour Duel is the Duellist's signature: the formal challenge that isolates the biggest threat and forces them to fight on the Duellist's terms. In the Nine's domain, the challenge is a legal instrument -- and the Duellist is the person who enforces it.