Field Medic

Combat trauma specialist.

The Field Medic is a triage technician in a uniform that has no gods to invoke. They are the corp's trauma-response specialist: the person pulled from the back of a boarding action or out of a forward aid Station to keep a wounded trooper moving long enough to be worth the evacuation cost. The Field Medic does not heal. They sustain. The distinction matters: the Sawbones restores the body to function across days and weeks; the Field Medic buys a body six seconds at a time so the body can keep producing value until it reaches the Sawbones.

The corp books the Field Medic as a casualty-reduction asset. Their effectiveness is measured in trooper-hours-preserved, in evacuations averted, in the cold rek calculation of how many warm bodies did not need replacing this quarter. They work fast because the alternative is paperwork. The 6-second window between injury and death is not a metaphor; it is the difference between a Field Medic and a graves-registration clerk.

On a corporate Kadiss network, the Field Medic is registered as a qualified responder and their employer can follow their duty status while local coverage holds. Emergency Resuscitation uses a trauma kit and chemistry to rescue a living, dying organic crewmate before clinical death. Combat Stims keep the wounded combat-effective until the fight ends, and the bill comes due in fatigue and exhaustion that the trooper will pay later.

Operating on the Support chassis (3/4 BAB, d8 HD, Fort/Will good, Ref poor) with 6 base skill points. The extra skill points above the standard Support chassis reflect medical training depth; they are not a gift, they are the cost of being the person who keeps human capital alive.

Rules Reference

FieldValue
Armor AllowanceLight, Medium
Bab Tierthree-quarters
Base Skill Points6
Hdd8
Hd Sides8
Max Level20
Primary AbilitiesWIS, DEX
Prime RequisitesWIS, DEX
Save Tiers / Fortitudegood
Save Tiers / Reflexpoor
Save Tiers / Willgood
Weapon AllowancePistol, Knife, All medical gear (stims, defibrillator, trauma kit)

Notes

Archetype Niche: Mid-combat lifesaver and trauma response specialist. The Field Medic stabilises dying allies, rescues living organic patients above -10 HP within the three-round injury window, and administers combat stims. Clinical death remains final. The Sawbones treats you after the fight; the Field Medic treats you during it.

Multiclass Notes: Field Medics can multiclass with Sawbones and Soldier archetypes. Non-human field medics use simultaneous multiclassing rules.

Level Table

Corpsman

FieldValue
bab0
fortitude2
level1
reflex0
skillPoints24
titleCorpsman
will2
xp0

Field Corpsman

FieldValue
bab1
fortitude3
level2
reflex0
skillPoints6
titleField Corpsman
will3
xp1250

Combat Medic

FieldValue
bab2
fortitude3
level3
reflex1
skillPoints6
titleCombat Medic
will3
xp2500

Trauma Specialist

FieldValue
bab3
fortitude4
level4
reflex1
skillPoints6
titleTrauma Specialist
will4
xp5000

Chief Medic

FieldValue
bab3
fortitude4
level5
reflex1
skillPoints6
titleChief Medic
will4
xp10000

Field Surgeon

FieldValue
bab4
fortitude5
level6
reflex2
skillPoints6
titleField Surgeon
will5
xp20000

Master Trauma Medic

FieldValue
bab5
fortitude5
level7
reflex2
skillPoints6
titleMaster Trauma Medic
will5
xp40000

Chief of Medicine

FieldValue
bab6
fortitude6
level8
reflex2
skillPoints6
titleChief of Medicine
will6
xp70000

Legendary Lifesaver

FieldValue
bab6
fortitude6
level9
reflex3
skillPoints6
titleLegendary Lifesaver
will6
xp110000

Supreme Medic

FieldValue
bab7
fortitude7
level10
reflex3
skillPoints6
titleSupreme Medic
will7
xp160000

Legendary Surgeon

FieldValue
bab8
fortitude7
level11
reflex3
skillPoints6
titleLegendary Surgeon
will7
xp210000

Master of Life

FieldValue
bab9
fortitude8
level12
reflex4
skillPoints6
titleMaster of Life
will8
xp260000

Medic Supreme

FieldValue
bab9
fortitude8
level13
reflex4
skillPoints6
titleMedic Supreme
will8
xp310000

Death's Defier

FieldValue
bab10
fortitude9
level14
reflex4
skillPoints6
titleDeath's Defier
will9
xp360000

Trauma Master

FieldValue
bab11
fortitude9
level15
reflex5
skillPoints6
titleTrauma Master
will9
xp410000

Chief Medic

FieldValue
bab12
fortitude10
level16
reflex5
skillPoints6
titleChief Medic
will10
xp460000

Surgical Captain

FieldValue
bab12
fortitude10
level17
reflex5
skillPoints6
titleSurgical Captain
will10
xp510000

High Surgeon

FieldValue
bab13
fortitude11
level18
reflex6
skillPoints6
titleHigh Surgeon
will11
xp560000

Lord Medic

FieldValue
bab14
fortitude11
level19
reflex6
skillPoints6
titleLord Medic
will11
xp610000

Supreme Physician

FieldValue
bab15
fortitude12
level20
reflex6
skillPoints6
titleSupreme Physician
will12
xp660000

Special Abilities

Triage Protocol

FieldValue
level1
nameTriage Protocol

description: +4 to Medicine checks in combat. As a standard action, stabilise all dying creatures within 10 feet. Move at full speed while performing Medicine checks. Once per round, free action to assess the current HP total of any visible creature. The Field Medic reads the room the way a Face reads the social room: who is about to stop, who can wait, who is already gone.

Emergency Resuscitation

FieldValue
level3
nameEmergency Resuscitation

description: Once per day, as a standard action, attempt to rescue a living, dying organic ally at 0 through -9 HP who began dying within the last round. Clinical death at -10 HP or below is final; synthetics cannot receive this treatment. DC 20 Medicine check, trauma kit required. On success, target returns to 1 HP and is staggered for 1 minute. On failure, the same medic cannot retry. DC +2 for each round beyond the first (3-round window maximum).

Combat Stims

FieldValue
level5
nameCombat Stims

description: Once per day per 2 levels, administer combat stimulants as a standard action. Target gains 10 temporary HP, +2 Fortitude, ignores staggered for 1 minute. After the effect ends, target is fatigued (-2 STR, -2 DEX, cannot run) for 1 hour. Multiple doses before fatigue resolves cause exhaustion (-6 STR, -6 DEX, half speed). The stim is a loan against the body's reserves, and the body will collect.