The Infiltrator is not the Operative who slips through the vent and shoots the guard. The Infiltrator is the Operative who walks past the guard carrying a clipboard and a forged badge, who has been carrying that clipboard for six weeks, who has a desk and a coffee mug and a personnel record that says they transferred in from a regional office the target never heard of. They are the long game: weeks or months of being someone, until the moment someone needs the door left open.
On the Kadiss, the Infiltrator's profile is the false one. Their real profile is locked in a corp vault under disclosure-secrecy statutes. They ride the grid the way their cover identity rides the grid -- as the purchasing officer, the maintenance tech, the new analyst. The cover is not a costume. The cover is a life with bills paid, a desk used, and colleagues who know their name.
Deep Cover is the skill that builds the false life. It is not improvisation; it is preparation, observation, paperwork, and the willingness to live inside another person's habits for weeks at a time. Silent Movement is what happens when the cover breaks or the cover is not enough -- the Infiltrator still has the old skills. Extract Information is the part of the job that no longer requires a vent; the information walks into the Infiltrator's office every morning and says good morning.
Operating on the operative chassis (d6 HD, 3/4 BAB, Ref good, Fort/Will poor). Light armour, concealable weapons. DEX and CHA primes: the body that moves without being seen, and the face that fits the cover.
Rules Reference
Field
Value
Armor Allowance
Light
Bab Tier
three-quarters
Base Skill Points
8
Hd
d6
Hd Sides
6
Max Level
20
Multiclass Notes
Infiltrators can multiclass with Operative and Face archetypes. Non-humans use simultaneous multiclassing rules.
Primary Abilities
DEX, CHA
Prime Requisites
DEX, CHA
Save Tiers / Fortitude
poor
Save Tiers / Reflex
good
Save Tiers / Will
poor
Weapon Allowance
Pistol, Knife, Concealable weapons
Notes
Archetype Niche: The Infiltrator is the party's man on the inside. Deep Cover enables long-term identity assumption -- the Infiltrator can spend days inside an enemy organization gathering intelligence before the party ever fires a shot. Silent Movement removes the penalties that make stealth non-viable for other classes in secure environments. Extract Information turns social encounters into intelligence goldmines. The Infiltrator's niche is solving the encounter before it starts -- they learn the patrol routes, steal the security codes, and leave the back door open.
Level Table
Shadow
Field
Value
bab
0
fortitude
0
level
1
reflex
2
skillPoints
32
title
Shadow
will
0
xp
0
Ghost
Field
Value
bab
1
fortitude
0
level
2
reflex
3
skillPoints
8
title
Ghost
will
0
xp
1250
Infiltrator
Field
Value
bab
2
fortitude
1
level
3
reflex
3
skillPoints
8
title
Infiltrator
will
1
xp
2500
Deep Shadow
Field
Value
bab
3
fortitude
1
level
4
reflex
4
skillPoints
8
title
Deep Shadow
will
1
xp
5000
Faceless
Field
Value
bab
3
fortitude
1
level
5
reflex
4
skillPoints
8
title
Faceless
will
1
xp
10000
Master Infiltrator
Field
Value
bab
4
fortitude
2
level
6
reflex
5
skillPoints
8
title
Master Infiltrator
will
2
xp
20000
Ghost Agent
Field
Value
bab
5
fortitude
2
level
7
reflex
5
skillPoints
8
title
Ghost Agent
will
2
xp
40000
Grand Infiltrator
Field
Value
bab
6
fortitude
2
level
8
reflex
6
skillPoints
8
title
Grand Infiltrator
will
2
xp
70000
Shadow Lord
Field
Value
bab
6
fortitude
3
level
9
reflex
6
skillPoints
8
title
Shadow Lord
will
3
xp
110000
High Shadow Lord
Field
Value
bab
7
fortitude
3
level
10
reflex
7
skillPoints
8
title
High Shadow Lord
will
3
xp
160000
Ghost Expert
Field
Value
bab
8
fortitude
3
level
11
reflex
7
skillPoints
8
title
Ghost Expert
will
3
xp
220000
Master Ghost
Field
Value
bab
9
fortitude
4
level
12
reflex
8
skillPoints
8
title
Master Ghost
will
4
xp
280000
Void Ghost
Field
Value
bab
9
fortitude
4
level
13
reflex
8
skillPoints
8
title
Void Ghost
will
4
xp
340000
High Void Ghost
Field
Value
bab
10
fortitude
4
level
14
reflex
9
skillPoints
8
title
High Void Ghost
will
4
xp
400000
The Invisible
Field
Value
bab
11
fortitude
5
level
15
reflex
9
skillPoints
8
title
The Invisible
will
5
xp
460000
High Invisible
Field
Value
bab
12
fortitude
5
level
16
reflex
10
skillPoints
8
title
High Invisible
will
5
xp
520000
Ghost Specialist
Field
Value
bab
12
fortitude
5
level
17
reflex
10
skillPoints
8
title
Ghost Specialist
will
5
xp
580000
High Ghost Specialist
Field
Value
bab
13
fortitude
6
level
18
reflex
11
skillPoints
8
title
High Ghost Specialist
will
6
xp
640000
Eclipse
Field
Value
bab
14
fortitude
6
level
19
reflex
11
skillPoints
8
title
Eclipse
will
6
xp
700000
Supreme Infiltrator
Field
Value
bab
15
fortitude
6
level
20
reflex
12
skillPoints
8
title
Supreme Infiltrator
will
6
xp
760000
Special Abilities
Deep Cover
Field
Value
level
1
name
Deep Cover
description: Stealth, Deception, and Disguise are class skills with +2 competence bonus. With 1 hour of preparation and access to a personnel file or observation, the Infiltrator assumes a false identity. Under cover: +5 Deception and Disguise for that identity; casual observers auto-accept. Intensive investigation (Security DC 20 + Infiltrator level) penetrates. One Deep Cover at a time; at level 6, two; at level 12, three; at level 18, switch in 10 minutes instead of 1 hour. The cover is not a costume. The cover is a life with bills, a desk, and colleagues who know the name.
Silent Movement
Field
Value
level
3
name
Silent Movement
description: Full-speed Stealth with no penalty. Move across pressure plates, laser tripwires, and triggered sensors by succeeding on a Stealth check (DC 10 + trap/sensor DC). At level 7, Stealth while observed via momentary distraction. At level 12, move through occupied squares without provoking. At level 17, invisible to automated sensors (motion, thermal, pressure) for 1 round per level per encounter. The skill the Infiltrator keeps when the cover is not enough.
Extract Information
Field
Value
level
5
name
Extract Information
description: After 5 minutes of interaction, Deception, Persuasion, or Intimidation check (DC 10 + target level or Threat Rating + target WIS). Success: one piece of information the target knows (codes, patrol schedules, personnel, location). At level 10, two pieces. At level 15, 1 minute. Usable 3 + CHA modifier times per day. The information walks into the Infiltrator's office and says good morning.