The Line Trooper is the boot on the ground. They are the person the corp hires in batches, trains in cohorts, deploys in squads, and writes off individually when the ledger requires it. They are not the Soldier -- the Soldier is a specialist, a named operator, a rek-positive asset. The Line Trooper is the four-man fireteam the Soldier leads. They are the warm bodies that make the formation work, that hold the line while the specialist flanks, that suppress the position while the breacher prepares the charge.
On the Kadiss, the Line Trooper's file is the squad roster. Their value is collective; their name is in a column, not on a manifest. They ride the grid as part of a unit, deployed and returned together, with the squad's performance review applied to every member. They are tracked because they are valuable in groups and disposable individually.
Fireteam Tactics is what the squad does when the squad works: the formation holds, the bonuses stack, the position does not break. The Line Trooper's job is to be where the formation needs them and to shoot what the formation is shooting. Suppressive Fire is the squad's voice: a wall of fire that says stay down. Stand Fast is the moment when the line is breaking and the Trooper's job is to not break with it.
Operating on the combat chassis (d10 HD, full BAB, Fort good, Ref/Will poor). All armour, all standard infantry weapons. STR and CON primes -- the body that carries the kit and does not quit.
Rules Reference
Field
Value
Armor Allowance
All
Bab Tier
full
Base Skill Points
4
Hd
d10
Hd Sides
10
Max Level
20
Primary Abilities
STR, CON
Prime Requisites
STR, CON
Save Tiers / Fortitude
good
Save Tiers / Reflex
poor
Save Tiers / Will
poor
Weapon Allowance
All standard infantry weapons
Notes
Archetype Niche: The Line Trooper is the anchor of any fireteam. Fireteam Tactics rewards formation fighting with passive, scaling AC and attack bonuses that turn a squad into a single defensive entity. Suppressive Fire provides area control that no other Warrior class can replicate -- pinning enemies, reducing their accuracy, and controlling the battlespace. Stand Fast is the ultimate defensive anchor: when the line is breaking, the Line Trooper plants their feet and says no. The Line Trooper's niche is making a fireteam more than the sum of its parts.
Multiclass Notes: Line Troopers can multiclass with Soldier and Officer archetypes. Non-human troopers use simultaneous multiclassing rules.
Level Table
Boot
Field
Value
bab
1
fortitude
2
level
1
reflex
0
skillPoints
16
title
Boot
will
0
xp
0
Rifleman
Field
Value
bab
2
fortitude
3
level
2
reflex
0
skillPoints
4
title
Rifleman
will
0
xp
2000
Fireteam Lead
Field
Value
bab
3
fortitude
3
level
3
reflex
1
skillPoints
4
title
Fireteam Lead
will
1
xp
4000
Corporal
Field
Value
bab
4
fortitude
4
level
4
reflex
1
skillPoints
4
title
Corporal
will
1
xp
8000
Sergeant
Field
Value
bab
5
fortitude
4
level
5
reflex
1
skillPoints
4
title
Sergeant
will
1
xp
16000
Gunnery Sergeant
Field
Value
bab
6
fortitude
5
level
6
reflex
2
skillPoints
4
title
Gunnery Sergeant
will
2
xp
32000
Squad Lead
Field
Value
bab
7
fortitude
5
level
7
reflex
2
skillPoints
4
title
Squad Lead
will
2
xp
64000
Platoon Sergeant
Field
Value
bab
8
fortitude
6
level
8
reflex
2
skillPoints
4
title
Platoon Sergeant
will
2
xp
125000
First Sergeant
Field
Value
bab
9
fortitude
6
level
9
reflex
3
skillPoints
4
title
First Sergeant
will
3
xp
250000
Sergeant Major
Field
Value
bab
10
fortitude
7
level
10
reflex
3
skillPoints
4
title
Sergeant Major
will
3
xp
500000
Line Captain
Field
Value
bab
11
fortitude
7
level
11
reflex
3
skillPoints
4
title
Line Captain
will
3
xp
750000
Line Commander
Field
Value
bab
12
fortitude
8
level
12
reflex
4
skillPoints
4
title
Line Commander
will
4
xp
1000000
Line Colonel
Field
Value
bab
13
fortitude
8
level
13
reflex
4
skillPoints
4
title
Line Colonel
will
4
xp
1250000
Brigade Commander
Field
Value
bab
14
fortitude
9
level
14
reflex
4
skillPoints
4
title
Brigade Commander
will
4
xp
1500000
Division Commander
Field
Value
bab
15
fortitude
9
level
15
reflex
5
skillPoints
4
title
Division Commander
will
5
xp
1750000
Line General
Field
Value
bab
16
fortitude
10
level
16
reflex
5
skillPoints
4
title
Line General
will
5
xp
2000000
High Line General
Field
Value
bab
17
fortitude
10
level
17
reflex
5
skillPoints
4
title
High Line General
will
5
xp
2250000
Field Marshal
Field
Value
bab
18
fortitude
11
level
18
reflex
6
skillPoints
4
title
Field Marshal
will
6
xp
2500000
High Field Marshal
Field
Value
bab
19
fortitude
11
level
19
reflex
6
skillPoints
4
title
High Field Marshal
will
6
xp
2750000
Supreme Line Commander
Field
Value
bab
20
fortitude
12
level
20
reflex
6
skillPoints
4
title
Supreme Line Commander
will
6
xp
3000000
Special Abilities
Fireteam Tactics
Field
Value
level
1
name
Fireteam Tactics
description: When the Trooper is adjacent to at least one ally, both Trooper and adjacent allies gain +1 AC and +1 attack. +2 at level 6, +3 at level 12, +4 at level 18. Applies only in formation (adjacent allies not moving more than 5 feet per round). At level 8, bonus extends to allies within 10 feet with line of sight to the Trooper and not moving more than 5 feet. The squad is one organism when the squad is working.
Suppressive Fire
Field
Value
level
3
name
Suppressive Fire
description: Full-round action. Suppressive fire in a 30-foot cone or 15-foot burst. Enemies Will save (DC 10 + Trooper level + DEX) or suppressed (-2 attack, half movement, no AoO) for 1 round. Ammunition equal to normal full-attack. At level 9, 60-foot cone or 30-foot burst. Once per encounter per 3 levels. The squad's voice: a wall of fire that says stay down.
Stand Fast
Field
Value
level
5
name
Stand Fast
description: Immediate action. Trooper and allies within 10 feet gain +4 AC and +4 Will vs fear until the start of the Trooper's next turn. While active, no involuntary movement (push, pull, telekinetic, forced). At level 10, 20-foot radius. At level 15, allies also gain DR 5/-. Once per encounter. The moment when the line is breaking and the Trooper's job is to not break with it.