Line Trooper

Squad infantry.

The Line Trooper is the boot on the ground. They are the person the corp hires in batches, trains in cohorts, deploys in squads, and writes off individually when the ledger requires it. They are not the Soldier -- the Soldier is a specialist, a named operator, a rek-positive asset. The Line Trooper is the four-man fireteam the Soldier leads. They are the warm bodies that make the formation work, that hold the line while the specialist flanks, that suppress the position while the breacher prepares the charge.

On the Kadiss, the Line Trooper's file is the squad roster. Their value is collective; their name is in a column, not on a manifest. They ride the grid as part of a unit, deployed and returned together, with the squad's performance review applied to every member. They are tracked because they are valuable in groups and disposable individually.

Fireteam Tactics is what the squad does when the squad works: the formation holds, the bonuses stack, the position does not break. The Line Trooper's job is to be where the formation needs them and to shoot what the formation is shooting. Suppressive Fire is the squad's voice: a wall of fire that says stay down. Stand Fast is the moment when the line is breaking and the Trooper's job is to not break with it.

Operating on the combat chassis (d10 HD, full BAB, Fort good, Ref/Will poor). All armour, all standard infantry weapons. STR and CON primes -- the body that carries the kit and does not quit.

Rules Reference

FieldValue
Armor AllowanceAll
Bab Tierfull
Base Skill Points4
Hdd10
Hd Sides10
Max Level20
Primary AbilitiesSTR, CON
Prime RequisitesSTR, CON
Save Tiers / Fortitudegood
Save Tiers / Reflexpoor
Save Tiers / Willpoor
Weapon AllowanceAll standard infantry weapons

Notes

Archetype Niche: The Line Trooper is the anchor of any fireteam. Fireteam Tactics rewards formation fighting with passive, scaling AC and attack bonuses that turn a squad into a single defensive entity. Suppressive Fire provides area control that no other Warrior class can replicate -- pinning enemies, reducing their accuracy, and controlling the battlespace. Stand Fast is the ultimate defensive anchor: when the line is breaking, the Line Trooper plants their feet and says no. The Line Trooper's niche is making a fireteam more than the sum of its parts.

Multiclass Notes: Line Troopers can multiclass with Soldier and Officer archetypes. Non-human troopers use simultaneous multiclassing rules.

Level Table

Boot

FieldValue
bab1
fortitude2
level1
reflex0
skillPoints16
titleBoot
will0
xp0

Rifleman

FieldValue
bab2
fortitude3
level2
reflex0
skillPoints4
titleRifleman
will0
xp2000

Fireteam Lead

FieldValue
bab3
fortitude3
level3
reflex1
skillPoints4
titleFireteam Lead
will1
xp4000

Corporal

FieldValue
bab4
fortitude4
level4
reflex1
skillPoints4
titleCorporal
will1
xp8000

Sergeant

FieldValue
bab5
fortitude4
level5
reflex1
skillPoints4
titleSergeant
will1
xp16000

Gunnery Sergeant

FieldValue
bab6
fortitude5
level6
reflex2
skillPoints4
titleGunnery Sergeant
will2
xp32000

Squad Lead

FieldValue
bab7
fortitude5
level7
reflex2
skillPoints4
titleSquad Lead
will2
xp64000

Platoon Sergeant

FieldValue
bab8
fortitude6
level8
reflex2
skillPoints4
titlePlatoon Sergeant
will2
xp125000

First Sergeant

FieldValue
bab9
fortitude6
level9
reflex3
skillPoints4
titleFirst Sergeant
will3
xp250000

Sergeant Major

FieldValue
bab10
fortitude7
level10
reflex3
skillPoints4
titleSergeant Major
will3
xp500000

Line Captain

FieldValue
bab11
fortitude7
level11
reflex3
skillPoints4
titleLine Captain
will3
xp750000

Line Commander

FieldValue
bab12
fortitude8
level12
reflex4
skillPoints4
titleLine Commander
will4
xp1000000

Line Colonel

FieldValue
bab13
fortitude8
level13
reflex4
skillPoints4
titleLine Colonel
will4
xp1250000

Brigade Commander

FieldValue
bab14
fortitude9
level14
reflex4
skillPoints4
titleBrigade Commander
will4
xp1500000

Division Commander

FieldValue
bab15
fortitude9
level15
reflex5
skillPoints4
titleDivision Commander
will5
xp1750000

Line General

FieldValue
bab16
fortitude10
level16
reflex5
skillPoints4
titleLine General
will5
xp2000000

High Line General

FieldValue
bab17
fortitude10
level17
reflex5
skillPoints4
titleHigh Line General
will5
xp2250000

Field Marshal

FieldValue
bab18
fortitude11
level18
reflex6
skillPoints4
titleField Marshal
will6
xp2500000

High Field Marshal

FieldValue
bab19
fortitude11
level19
reflex6
skillPoints4
titleHigh Field Marshal
will6
xp2750000

Supreme Line Commander

FieldValue
bab20
fortitude12
level20
reflex6
skillPoints4
titleSupreme Line Commander
will6
xp3000000

Special Abilities

Fireteam Tactics

FieldValue
level1
nameFireteam Tactics

description: When the Trooper is adjacent to at least one ally, both Trooper and adjacent allies gain +1 AC and +1 attack. +2 at level 6, +3 at level 12, +4 at level 18. Applies only in formation (adjacent allies not moving more than 5 feet per round). At level 8, bonus extends to allies within 10 feet with line of sight to the Trooper and not moving more than 5 feet. The squad is one organism when the squad is working.

Suppressive Fire

FieldValue
level3
nameSuppressive Fire

description: Full-round action. Suppressive fire in a 30-foot cone or 15-foot burst. Enemies Will save (DC 10 + Trooper level + DEX) or suppressed (-2 attack, half movement, no AoO) for 1 round. Ammunition equal to normal full-attack. At level 9, 60-foot cone or 30-foot burst. Once per encounter per 3 levels. The squad's voice: a wall of fire that says stay down.

Stand Fast

FieldValue
level5
nameStand Fast

description: Immediate action. Trooper and allies within 10 feet gain +4 AC and +4 Will vs fear until the start of the Trooper's next turn. While active, no involuntary movement (push, pull, telekinetic, forced). At level 10, 20-foot radius. At level 15, allies also gain DR 5/-. Once per encounter. The moment when the line is breaking and the Trooper's job is to not break with it.