Navigator

Fold-touched psion conscripted to read and steer the FTL fold.

The Navigator is not a technician. No star chart, no astrogation computer, no plotted course survives contact with the Fold. The fold cannot be calculated -- it must be READ. The Navigator is the psion whose gene-mark opens a sliver of Fold-sight: the ability to perceive the fold's currents while submerged in FTL transit. The corps do not hire Navigators. They acquire them.

A Navigator is booked as "navigational capital" on a Kadiss asset register -- a depreciating psion asset with a projected burnout date. The leash is triple: chemical (neural stabilisers dispensed by corp med-bay, withheld as discipline), augmetic (a cortical shunt that dampens the Fold-sight when the corp needs compliance), and contractual (indenture that outlasts death -- the corpse belongs to the Reanimator division). No Navigator flies free.

In transit, the Navigator enters a trance state. The fold presses against the hull. The Navigator's Fold-sight reads the currents -- eddies that would tear the ship apart, gravity shadows cast by things that live in the deep, channels where the fold runs smooth. A good Navigator feels the danger before instruments register it. A great one steers the ship through routes other Navigators would not attempt. All of them scream in their sleep.

Registered Navigators carry cortical shunts that report to local Kadiss infrastructure and can act as locator beacons while coverage holds. Escape is difficult but possible through dead zones, forged records, signal masking, or help from off-grid networks. Asset Realisation and licensed operators maintain supply through contracts, coercion, and indenture creches where Fold-sight is cultivated and resistance is broken. A Navigator who burns out (cortical haemorrhage, Perils-induced psychosis, suicide) is logged as "asset decommissioned" and replaced when the operator can secure another.

Operating on the Fold chassis (d6 HD, half BAB, Fort/Ref poor, Will good). No armour -- the trance requires full sensory bandwidth, and the shunt occupies the neural slot most combat augmetics would use. Prime requisites: INT and WIS -- reading the fold demands perception and pattern recognition, not willpower. The will was taken long before the first jump.

Rules Reference

FieldValue
Armor AllowanceNone
Bab Tierhalf
Base Skill Points4
Hdd6
Hd Sides6
Max Level20
Primary AbilitiesINT, WIS
Prime RequisitesINT, WIS
Save Tiers / Fortitudepoor
Save Tiers / Reflexpoor
Save Tiers / Willgood
Weapon AllowancePistol, Knife

Notes

Archetype Niche: The Navigator is not a void-pathfinder. They are the FTL drive's living component. Fold-Read is the essential FTL mechanic -- without a Navigator (or a Psion burning Fold Points at catastrophic risk), the ship cannot make a Fold jump. Fold-Chart builds a growing mental map of fold-currents, making familiar routes safer and generating rek through chart sales (often hoarded toward the impossible buyout). Deep-Sense is the body's Fold attunement screaming warning before instruments register danger. The Navigator's niche is FTL itself -- the flesh between the ship and the void.

Multiclass Notes: Navigators can multiclass with Psion and Pilot archetypes. Navigators who are also gene-psions gain +2 to Astrogation checks. Non-humans use simultaneous multiclassing rules.

Level Table

Cartographer's Mate

FieldValue
bab0
fortitude0
level1
reflex0
skillPoints16
titleCartographer's Mate
will2
xp0

Junior Navigator

FieldValue
bab1
fortitude0
level2
reflex0
skillPoints4
titleJunior Navigator
will3
xp3000
FieldValue
bab1
fortitude1
level3
reflex1
skillPoints4
titleNavigator
will3
xp6000

Senior Navigator

FieldValue
bab2
fortitude1
level4
reflex1
skillPoints4
titleSenior Navigator
will4
xp12000

Master Navigator

FieldValue
bab2
fortitude1
level5
reflex1
skillPoints4
titleMaster Navigator
will4
xp24000

Grand Navigator

FieldValue
bab3
fortitude2
level6
reflex2
skillPoints4
titleGrand Navigator
will5
xp48000

Chart-Master

FieldValue
bab3
fortitude2
level7
reflex2
skillPoints4
titleChart-Master
will5
xp85000

Void Cartographer

FieldValue
bab4
fortitude2
level8
reflex2
skillPoints4
titleVoid Cartographer
will6
xp130000

High Cartographer

FieldValue
bab4
fortitude3
level9
reflex3
skillPoints4
titleHigh Cartographer
will6
xp190000

Star-Path Finder

FieldValue
bab5
fortitude3
level10
reflex3
skillPoints4
titleStar-Path Finder
will7
xp260000

High Star-Path Finder

FieldValue
bab5
fortitude3
level11
reflex3
skillPoints4
titleHigh Star-Path Finder
will7
xp340000

Fold-Shaper

FieldValue
bab6
fortitude4
level12
reflex4
skillPoints4
titleFold-Shaper
will8
xp420000

High Fold-Shaper

FieldValue
bab6
fortitude4
level13
reflex4
skillPoints4
titleHigh Fold-Shaper
will8
xp500000

Void Seer

FieldValue
bab7
fortitude4
level14
reflex4
skillPoints4
titleVoid Seer
will9
xp580000

High Void Seer

FieldValue
bab7
fortitude5
level15
reflex5
skillPoints4
titleHigh Void Seer
will9
xp660000

Galactic Navigator

FieldValue
bab8
fortitude5
level16
reflex5
skillPoints4
titleGalactic Navigator
will10
xp740000

High Galactic Navigator

FieldValue
bab8
fortitude5
level17
reflex5
skillPoints4
titleHigh Galactic Navigator
will10
xp820000

The Living Chart

FieldValue
bab9
fortitude6
level18
reflex6
skillPoints4
titleThe Living Chart
will11
xp900000

High Living Chart

FieldValue
bab9
fortitude6
level19
reflex6
skillPoints4
titleHigh Living Chart
will11
xp980000

Supreme Navigator

FieldValue
bab10
fortitude6
level20
reflex6
skillPoints4
titleSupreme Navigator
will12
xp1060000

Special Abilities

Fold-Read (Jump Plot)

FieldValue
level1
nameFold-Read (Jump Plot)

description: The Navigator enters the trance and opens their Fold-sight to the fold. Astrogation becomes a class skill with a +3 competence bonus -- this is not training, but the gene-mark expressing under pressure. Reading a jump route takes 10 minutes per light-year: the Navigator perceives fold-currents, gravity shadows, and the taste of something watching (Astrogation check, DC = 10 + distance in light-years/2 + hazard modifiers). Success: the ship rides the fold to destination. Failure by less than 5: the Navigator loses the current -- arrival off-target (2d6 hours from destination). Failure by 5+: the fold spits the ship into uncharted or hazard space. Natural 1: something in the deep noticed -- Fold incursion during transit. The Navigator can force a re-read once per jump at level 5 (the shunt flares, pain re-focuses the sight), twice at level 10, three times at level 15. At level 8, experience halves read time. At level 14, the Navigator can slam the ship into the nearest fold-current as a full-round action -- emergency jump, always off-target, but the ship survives.

Fold-Chart (Stellar Cartography)

FieldValue
level3
nameFold-Chart (Stellar Cartography)

description: The Navigator's Fold-sight lingers after transit. With 1 hour of focused perception -- staring into the void, eyes unfocused, pupils dilated -- the Navigator traces the fold-currents threading the current system and etches them into a personal Cartographic Archive (neural recording via the shunt, or physical medium for un-augmented Navigators). All subsequent Astrogation, Pilot, and Perception checks in that system gain +2. Each charted system is recorded. When reading a jump through or to a charted system, the fold is familiar -- DC decreases by 2 per charted waypoint. At level 9, the Navigator can chart from passive perception alone (no need to enter the trance). At level 15, the charts are precise enough to sell -- 500 rek per system to other Navigators or the Kadiss Cartographic Guild. Many Navigators fund their buyout attempts this way. Most fail.

Deep-Sense (Anomaly Detection)

FieldValue
level5
nameDeep-Sense (Anomaly Detection)

description: The Navigator's Fold-sight extends beyond the fold -- it registers disturbances in local space that no instrument can catch. +4 to Perception and Astrogation checks to detect gravitational anomalies, Fold eddies, uncharted mass shadows, and navigational hazards. When the ship approaches a hazard (spatial anomaly, gravity well, Fold rift, debris field, minefield), the Navigator's shunt screams warning 1 round before entry -- no check required, the body knows before the mind does. At level 10, the warning comes 2 rounds before. At level 15, the Navigator perceives anomaly movement patterns -- where it will be next round. At level 20, the Navigator threads hazards at no penalty; the fold has become home and the body has forgotten fear.