Prospector

Rim resource-finder.

The Prospector is not a miner. Miners work the vein the Prospector found. The Prospector reads a planetary survey -- the same data the corp geologists saw -- and knows where they stopped looking. This is not geology. This is a gut-level sense for what a world is hiding: the ore body the seismic survey skipped, the rare-earth deposit under the basalt layer the corp drones classified as bedrock, the Derelict half-buried in a landslide that reads as "anomalous ferrous mass" on the corp report.

Asset Realisation books the Prospector as "survey capital -- portable." The corp issues the Prospector a sensor kit, a claim-staking tablet, and a contract that grants the corp right of first refusal on any claim filed. Most Prospectors work this arrangement: find the deposit, sell the claim to the corp for rek, move to the next rock. The ones who do not sell are the ones who found something the corp actually wants -- at which point the contract becomes a liability and the Prospector becomes a target.

Connected jurisdictions record registered claims through local Kadiss ledgers, and the accessible history becomes part of a Prospector's reputation. Rim clans, warlords, cooperatives, and off-grid settlements keep different records and recognise different rights. Whoever files first owns the ground only where an authority powerful enough to enforce that rule agrees.

Operating on the Edge chassis (d6 HD, 3/4 BAB, Ref good, Fort/Will poor, 8 SP). Light armour and practical frontier weapons -- rifles for distance, pistol for close, knife for everything else. Prime requisites: WIS (reading the land) and INT (reading the survey data everyone else misread).

Rules Reference

FieldValue
Armor AllowanceLight
Bab Tierthree-quarters
Base Skill Points8
Hdd6
Hd Sides6
Max Level20
Multiclass NotesProspectors can multiclass with Salvager and Survivalist archetypes. Non-humans use simultaneous multiclassing rules.
Primary AbilitiesWIS, INT
Prime RequisitesWIS, INT
Save Tiers / Fortitudepoor
Save Tiers / Reflexgood
Save Tiers / Willpoor
Weapon AllowancePistol, Knife, All rifles

Notes

Archetype Niche: The Prospector is the party's wealth engine and exploration key. Motherlode finds resource deposits other classes walk past, generating passive income and campaign objectives -- the legendary deposit worth risking everything for. Claim Staking provides legal ownership, turning found resources into protected assets the Nine must recognise. Surveyor's Eye makes the Prospector the terrain-reading specialist -- subsurface sight, hazard detection, buried-structure location. The Prospector's niche is the resource game: find the fortune, claim it, defend it, sell it or keep it.

Level Table

Panner

FieldValue
bab0
fortitude0
level1
reflex2
skillPoints32
titlePanner
will0
xp0

Claim-Jumper

FieldValue
bab1
fortitude0
level2
reflex3
skillPoints8
titleClaim-Jumper
will0
xp1250

Prospector

FieldValue
bab2
fortitude1
level3
reflex3
skillPoints8
titleProspector
will1
xp2500

Rock-Hound

FieldValue
bab3
fortitude1
level4
reflex4
skillPoints8
titleRock-Hound
will1
xp5000

Master Prospector

FieldValue
bab3
fortitude1
level5
reflex4
skillPoints8
titleMaster Prospector
will1
xp10000

Grand Prospector

FieldValue
bab4
fortitude2
level6
reflex5
skillPoints8
titleGrand Prospector
will2
xp20000

Survey Master

FieldValue
bab5
fortitude2
level7
reflex5
skillPoints8
titleSurvey Master
will2
xp40000

Void Prospector

FieldValue
bab6
fortitude2
level8
reflex6
skillPoints8
titleVoid Prospector
will2
xp70000

High Void Prospector

FieldValue
bab6
fortitude3
level9
reflex6
skillPoints8
titleHigh Void Prospector
will3
xp110000

World-Claimer

FieldValue
bab7
fortitude3
level10
reflex7
skillPoints8
titleWorld-Claimer
will3
xp160000

High World-Claimer

FieldValue
bab8
fortitude3
level11
reflex7
skillPoints8
titleHigh World-Claimer
will3
xp220000

Strike Master

FieldValue
bab9
fortitude4
level12
reflex8
skillPoints8
titleStrike Master
will4
xp280000

High Strike Master

FieldValue
bab9
fortitude4
level13
reflex8
skillPoints8
titleHigh Strike Master
will4
xp340000

Planet-Breaker

FieldValue
bab10
fortitude4
level14
reflex9
skillPoints8
titlePlanet-Breaker
will4
xp400000

High Planet-Breaker

FieldValue
bab11
fortitude5
level15
reflex9
skillPoints8
titleHigh Planet-Breaker
will5
xp460000

Sector Prospector

FieldValue
bab12
fortitude5
level16
reflex10
skillPoints8
titleSector Prospector
will5
xp520000

High Sector Prospector

FieldValue
bab12
fortitude5
level17
reflex10
skillPoints8
titleHigh Sector Prospector
will5
xp580000

The Motherlode

FieldValue
bab13
fortitude6
level18
reflex11
skillPoints8
titleThe Motherlode
will6
xp640000

High Motherlode

FieldValue
bab14
fortitude6
level19
reflex11
skillPoints8
titleHigh Motherlode
will6
xp700000

Supreme Prospector

FieldValue
bab15
fortitude6
level20
reflex12
skillPoints8
titleSupreme Prospector
will6
xp760000

Special Abilities

Motherlode

FieldValue
level1
nameMotherlode

description: The Prospector reads the ground and knows where the corps stopped looking. With 1 hour of surveying and a Survival or Perception check (DC by deposit quality: common DC 12, uncommon DC 18, rare DC 24, legendary DC 30), the Prospector locates a deposit worth 50 rek per Prospector level per day of extraction. This is the Prospector's gut -- the instinct that makes them worth more than a survey drone. At level 5, the Prospector can assess a planet or asteroid from orbit (scan data + INT check, DC 20) to determine if the body contains minerals worth landing for -- the corps call this a 'preliminary asset valuation' and charge 200 rek for it. At level 10, deposit value doubles (100 rek/level/day). At level 15, the Prospector locates common and uncommon deposits without a check -- the gut has become reflex.

Claim Staking

FieldValue
level3
nameClaim Staking

description: The Prospector knows the claim system better than the lawyers who wrote it. Filing a claim requires a Bureaucracy check (DC by system tier: Core DC 15 -- the Nine's legal apparatus is dense; Inner DC 20; Rim DC 10; uncharted DC 5 -- no authority to dispute). A properly staked claim grants legal ownership of the deposit and 1 square kilometre around it under Confederation mining law. This is the Rim's only functional property right. At level 7, the Prospector can stake claims on behalf of the party -- the crew owns the ground together. At level 13, the Prospector's claims are given priority over corporate claims in disputed territories on a successful Bureaucracy check (DC 20) -- the Prospector has learned to beat the Nine with their own legal code.

Surveyor's Eye

FieldValue
level5
nameSurveyor's Eye

description: The Prospector's perception has been sharpened by years of staring at terrain other people dismissed. +4 to Perception and Survival checks related to terrain analysis. Darkvision 30 feet (or extends existing Darkvision by 30 feet) -- the Prospector's eyes have adapted to cave gloom, asteroid shadow, the permanent twilight of a Rim mining colony. The Prospector detects unstable ground, cave-ins, and sinkholes before they trigger -- the gut again, the sense that something is wrong with the rock. At level 10, the Prospector can map a 1-square-kilometre area in 1 hour, producing a detailed topographical and resource map. At level 15, Darkvision extends to 90 feet and sees through 1 foot of solid rock or metal -- the Prospector has become the survey instrument.