Psion

The leashed psion.

The Psion is what the corps mean when they say "psionic capital." A person whose gene-mark opens a channel to the Fold. Corporate programmes find them young, buy or indenture them from Rim colonies where a psionic child is a liability, and install the leash: a cortical shunt that dampens the Fold-sense and reports to local Kadiss infrastructure while coverage holds, a chemical stabiliser regimen dispensed by the operator, and an indenture contract that outlasts most Psions' life expectancy.

The Psion reaches through the Fold, the dimensional membrane between realspace and the deep. Every power manifeStation tears a pinhole in that membrane. The pressure accumulates behind the eyes, in the teeth, at the base of the skull. When it exceeds the threshold, the Fold tears back.

This is the Fold Point system. Every attempted power use adds its listed Fold Point cost. The Threshold (WIS + level) is the Psion's capacity before the fold notices. Exceed it and the Catastrophe Save determines whether the Psion controls the breach or the breach controls the Psion. Perils events range from nosebleed to possession to spontaneous dimensional rift. The corps budget for this. The actuarial tables assume one Perils event per Psion per fiscal quarter. The ones who exceed the table are decommissioned.

Registered Psions are tracked where local Kadiss coverage can reach their shunts. The shunt can be a locator, a dampener, and -- for some programmes -- a kill switch. Free and escaped Psions exist in dead zones, behind forged records, and among off-grid communities, while corporate recovery teams hunt the ones whose contracts or owners still carry enough weight.

Operating on the Fold chassis (d6 HD, half BAB, Fort/Ref poor, Will good, 4 SP). Light armour only -- anything heavier interferes with Fold attunement, and the shunt occupies the neural slot most combat augmetics would use. Prime requisites: WIS (will to hold the gate) and CON (the body must survive what the mind channels).

Rules Reference

FieldValue
Armor AllowanceLight
Bab Tierhalf
Base Skill Points4
Hdd6
Hd Sides6
Max Level20
Primary AbilitiesWIS, CON
Prime RequisitesWIS, CON
Save Tiers / Fortitudepoor
Save Tiers / Reflexpoor
Save Tiers / Willgood
Weapon AllowancePistol, Knife, Stun-baton

Notes

Archetype Niche: The Psion is the verse's reality-breaker and its most dangerous passenger. No power slots, no memorisation -- the Psion can manifest any known power any number of times per day, limited only by accumulating Fold Points that edge them toward catastrophe. This creates a unique risk/reward dynamic: the Psion can solve almost any problem, but every solution brings them closer to a Perils event. The Psion's niche is unlimited potential at catastrophic cost -- they are the most powerful class moment-to-moment and the most likely to kill the entire party if they push too far. The Kadiss leash (shunt, stabilisers, indenture) provides built-in narrative tension and GM leverage.

Multiclass Notes: Psions rarely multiclass due to the singular focus Fold manipulation demands. When they do, it is typically with Academic or Chaplain archetypes. Non-human psions use simultaneous multiclassing rules.

Level Table

Sensitive

FieldValue
bab0
fortitude0
level1
reflex0
skillPoints16
titleSensitive
will2
xp0

Adept

FieldValue
bab1
fortitude0
level2
reflex0
skillPoints4
titleAdept
will3
xp2500

Psion

FieldValue
bab1
fortitude1
level3
reflex1
skillPoints4
titlePsion
will3
xp5000

Mind-Breaker

FieldValue
bab2
fortitude1
level4
reflex1
skillPoints4
titleMind-Breaker
will4
xp10000

Fold-Touched

FieldValue
bab2
fortitude1
level5
reflex1
skillPoints4
titleFold-Touched
will4
xp20000

Fold Shaper

FieldValue
bab3
fortitude2
level6
reflex2
skillPoints4
titleFold Shaper
will5
xp40000

Master Psion

FieldValue
bab3
fortitude2
level7
reflex2
skillPoints4
titleMaster Psion
will5
xp70000

Fold Adept

FieldValue
bab4
fortitude2
level8
reflex2
skillPoints4
titleFold Adept
will6
xp110000

Reality-Bender

FieldValue
bab4
fortitude3
level9
reflex3
skillPoints4
titleReality-Bender
will6
xp160000

Fold Lord

FieldValue
bab5
fortitude3
level10
reflex3
skillPoints4
titleFold Lord
will7
xp220000

High Fold Lord

FieldValue
bab5
fortitude3
level11
reflex3
skillPoints4
titleHigh Fold Lord
will7
xp290000

Reality Shaper

FieldValue
bab6
fortitude4
level12
reflex4
skillPoints4
titleReality Shaper
will8
xp360000

High Reality Shaper

FieldValue
bab6
fortitude4
level13
reflex4
skillPoints4
titleHigh Reality Shaper
will8
xp430000

Mind Lord

FieldValue
bab7
fortitude4
level14
reflex4
skillPoints4
titleMind Lord
will9
xp500000

High Mind Lord

FieldValue
bab7
fortitude5
level15
reflex5
skillPoints4
titleHigh Mind Lord
will9
xp570000

Fold Archon

FieldValue
bab8
fortitude5
level16
reflex5
skillPoints4
titleFold Archon
will10
xp640000

High Fold Archon

FieldValue
bab8
fortitude5
level17
reflex5
skillPoints4
titleHigh Fold Archon
will10
xp710000

Void Seer

FieldValue
bab9
fortitude6
level18
reflex6
skillPoints4
titleVoid Seer
will11
xp780000

High Void Seer

FieldValue
bab9
fortitude6
level19
reflex6
skillPoints4
titleHigh Void Seer
will11
xp850000

Supreme Psion

FieldValue
bab10
fortitude6
level20
reflex6
skillPoints4
titleSupreme Psion
will12
xp920000

Special Abilities

Fold Power Manifestation

FieldValue
level1
nameFold Power Manifestation

description: The Psion tears a pinhole in the fold and pulls power through. Power Check: d20 + WIS modifier + Psion level >= Power DN. Success manifests the power and adds its listed Fold Point cost -- the pinhole widens. Failure: the power fizzles (add the listed Fold Point cost even on failure). Natural 20: +50% effect, add the listed Fold Point cost once -- the fold gives more than was asked for. Natural 1: power fails, roll on the Fold Cascade table (d12), add the listed Fold Point cost once -- something on the other side reached back. Powers Known: 3 Minor at level 1, +1 Minor per level. 1 Major at level 3, +1 Major per 2 levels. 1 Master at level 7, +1 Master per 3 levels. Minor DN 8-10, Major DN 12-15, Master DN 16-20. The full power list (18 powers across 3 tiers) is specified in the Fold Psionics rules.

Fold Threshold

FieldValue
level1
nameFold Threshold

description: The Fold Threshold = WIS score + Psion level. This is the Psion's capacity -- how many pinholes the fold tolerates before it tears back. Every attempted manifestation adds its listed Fold Point cost. The pressure builds. When Fold Points exceed Threshold, immediate Catastrophe Save: Will save (DC = 10 + excess Fold Points). Success: Fold Points reset to Threshold - 2, Fatigued (-2 all rolls, 1 turn) -- the Psion forces the fold closed, but the effort leaves them drained. Failure: roll on Catastrophic Perils sub-table (d6), Fold Points reset to Threshold - 5 -- the fold wins. The breach is real. The party may not survive it. Fold Point recovery: 1 + WIS modifier per hour of rest. Full night's sleep (8 hours) resets to 0 -- the pinholes heal while the Psion sleeps, assuming they still can.

Major Powers access

FieldValue
level3
nameMajor Powers access

description: The Psion's Fold Power Manifestation now draws on the Major power tier: 1 Major power known at level 3, +1 Major power per 2 levels thereafter. Major powers carry a higher Power DN (12-15) than Minor powers and a correspondingly larger effect. This is the milestone at which the Psion's tear in the Fold widens enough to pull through more than a minor manifestation.

Master Powers access

FieldValue
level7
nameMaster Powers access

description: The Psion's Fold Power Manifestation now draws on the Master power tier: 1 Master power known at level 7, +1 Master power per 3 levels thereafter. Master powers carry the highest Power DN (16-20) and the largest effect of the three tiers -- the widest pinhole a Psion learns to hold open, and the one most likely to draw the Fold's attention back.

Fold Attunement

FieldValue
level5
nameFold Attunement

description: The Psion's Fold-sense extends beyond manifestation -- they feel the fold the way others feel air pressure. The Psion senses active Fold phenomena within 100 feet: other psions manifesting, Fold entities, dimensional rifts, LaGrange Cores in operation. The Psion identifies the general nature and approximate power level -- this is not a skill, it is the body's Fold-attuned nervous system interpreting fold-ripples as sensation (pressure behind the eyes, taste of copper, skin crawling in a specific direction). Once per day, the Psion can re-roll a failed Power Check -- a second tear, forced through before the first closes. At level 10: twice per day. At level 15: three times per day. At level 20: the Psion can also re-roll a failed Catastrophe Save once per day -- the fold has tried to break them so many times that the body has learned to hold.