Synthetic-Oriented

Chrome soldier.

The Synthetic-Oriented is not a cyborg. A cyborg is a human with implants. The Synthetic-Oriented is a human who has crossed the line -- more chrome than flesh, more machine than meat, a body that has been rebuilt so many times the original parts are a minority shareholder. The Synthetic-Oriented does not fear augmentation rejection. The Synthetic-Oriented's body has forgotten how to reject. The chrome is home.

Asset Realisation books the Synthetic-Oriented as "augmented capital -- high-value." A baseline Soldier costs the corp recruitment, training, and burial. A Synthetic-Oriented costs the corp recruitment, training, and a six-figure rek investment in military-grade chrome. The corp expects returns. The Synthetic-Oriented is deployed to the worst fronts, the heaviest fighting, the operations where a baseline human would be dead in minutes. The chrome pays for itself in combat-hours survived. When the Synthetic-Oriented finally falls, the corp recovers the implants for reissue. The flesh is incidental.

The Synthetic-Oriented's power is the chrome: cybernetic limbs that strike harder, subdermal armour that turns blades, neural interfaces that speak directly to machines. The Synthetic-Oriented installs more implants, overclocks them past rated limits, and uses them in ways the manufacturer's warranty explicitly forbids. The Sawbones installs the chrome. The Synthetic-Oriented makes it sing.

Operating on the Combat chassis (d10 HD, full BAB, Fort good, Ref/Will poor, 4 SP). All armour, all weapons -- the chrome handles the weight. Prime requisites: STR (the augmented body) and INT (the neural interface that controls it). The Will save is poor because the Synthetic-Oriented has replaced enough of themselves that the self is no longer entirely sure what it is.

Rules Reference

FieldValue
Armor AllowanceAll
Bab Tierfull
Base Skill Points4
Hdd10
Hd Sides10
Max Level20
Primary AbilitiesSTR, INT
Prime RequisitesSTR, INT
Save Tiers / Fortitudegood
Save Tiers / Reflexpoor
Save Tiers / Willpoor
Weapon AllowanceAll weapons

Notes

Archetype Niche: The Synthetic-Oriented is the augmentation specialist. Chrome Integration allows more implants, more powerful implants, and fewer rejection penalties -- a high-level Synthetic-Oriented is more machine than flesh. Overclock provides burst power by pushing implants beyond their rated limits, with a cool-down penalty that creates risk/reward decisions. Machine Interface gives the Synthetic-Oriented hacking and system control abilities normally reserved for Deck Hackers, but with a physical-connection mechanic that distinguishes the classes. The Synthetic-Oriented's niche is becoming the weapon -- their body is their build.

Multiclass Notes: Synthetic-Oriented characters can multiclass with Soldier and Sawbones archetypes. Non-humans use simultaneous multiclassing rules.

Level Table

Chrome Soldier

FieldValue
bab1
fortitude2
level1
reflex0
skillPoints16
titleChrome Soldier
will0
xp0

Augment

FieldValue
bab2
fortitude3
level2
reflex0
skillPoints4
titleAugment
will0
xp2250

Synth-Warrior

FieldValue
bab3
fortitude3
level3
reflex1
skillPoints4
titleSynth-Warrior
will1
xp4500

Overclocked

FieldValue
bab4
fortitude4
level4
reflex1
skillPoints4
titleOverclocked
will1
xp9000

Chrome Centurion

FieldValue
bab5
fortitude4
level5
reflex1
skillPoints4
titleChrome Centurion
will1
xp18000

Half-Machine

FieldValue
bab6
fortitude5
level6
reflex2
skillPoints4
titleHalf-Machine
will2
xp36000

Synth Commander

FieldValue
bab7
fortitude5
level7
reflex2
skillPoints4
titleSynth Commander
will2
xp75000

Chrome Praetorian

FieldValue
bab8
fortitude6
level8
reflex2
skillPoints4
titleChrome Praetorian
will2
xp150000

Machine Lord

FieldValue
bab9
fortitude6
level9
reflex3
skillPoints4
titleMachine Lord
will3
xp300000

High Machine Lord

FieldValue
bab10
fortitude7
level10
reflex3
skillPoints4
titleHigh Machine Lord
will3
xp600000

Synth Overlord

FieldValue
bab11
fortitude7
level11
reflex3
skillPoints4
titleSynth Overlord
will3
xp900000

High Synth Overlord

FieldValue
bab12
fortitude8
level12
reflex4
skillPoints4
titleHigh Synth Overlord
will4
xp1200000

Chrome God

FieldValue
bab13
fortitude8
level13
reflex4
skillPoints4
titleChrome God
will4
xp1500000

High Chrome God

FieldValue
bab14
fortitude9
level14
reflex4
skillPoints4
titleHigh Chrome God
will4
xp1800000

Mechanarch

FieldValue
bab15
fortitude9
level15
reflex5
skillPoints4
titleMechanarch
will5
xp2100000

High Mechanarch

FieldValue
bab16
fortitude10
level16
reflex5
skillPoints4
titleHigh Mechanarch
will5
xp2400000

Neural Titan

FieldValue
bab17
fortitude10
level17
reflex5
skillPoints4
titleNeural Titan
will5
xp2700000

High Neural Titan

FieldValue
bab18
fortitude11
level18
reflex6
skillPoints4
titleHigh Neural Titan
will6
xp3000000

Flesh-Metal God

FieldValue
bab19
fortitude11
level19
reflex6
skillPoints4
titleFlesh-Metal God
will6
xp3300000

Supreme Synthetic

FieldValue
bab20
fortitude12
level20
reflex6
skillPoints4
titleSupreme Synthetic
will6
xp3600000

Special Abilities

Chrome Integration

FieldValue
level1
nameChrome Integration

description: The Synthetic-Oriented ignores the first 4 points of CON rejection from cybernetic implants (normally each implant imposes a cumulative -1 penalty to CON-based checks per implant beyond the first). They may install one additional implant beyond the normal limit per body slot. At level 5, the CON rejection buffer increases to 8 points. At level 10, the Synthetic-Oriented may install 2 additional implants beyond the normal limit. At level 15, they ignore all CON rejection penalties entirely.

Overclock

FieldValue
level3
nameOverclock

description: As a free action once per encounter, the Synthetic-Oriented can overclock one installed cybernetic implant or cyberlimb. The overclocked implant's primary function is enhanced for 1d4+1 rounds. Examples: strength-enhancing arms grant +4 STR (instead of +2), subdermal armour grants +2 additional AC, targeting optics grant +3 to ranged attacks (instead of the implant's normal bonus). After the overclock ends, the implant is disabled for 1 minute (cool-down). At level 8, overclock can be used twice per encounter. At level 13, overclock lasts 2d4+2 rounds.

Machine Interface

FieldValue
level5
nameMachine Interface

description: The Synthetic-Oriented can interface directly with any computer system, automated defense, drone, or vehicle by making physical contact (typically via a dataport in their cybernetics). The Synthetic-Oriented may use Computers and Hacking as class skills and gains +3 to checks made through direct neural interface. When interfacing, the Synthetic-Oriented halves the time required for system intrusion (from standard action to move action, or from 1 minute to 5 rounds). At level 11, the Synthetic-Oriented may interface wirelessly within 30 feet. At level 17, the Synthetic-Oriented overrides hostile ICE programs as an immediate action.