Void Marine

Heavy boarding trooper.

The Void Marine is not a Soldier who trained in zero-G. The Void Marine is the Legion's dedicated boarding specialist -- trained from recruitment to fight in Vacuum, in zero gravity, in the screaming chaos of a hull breach where one missed step means drifting into the black. The Void Marine is the first through the hatch because the first through the hatch is statistically dead, and the Void Marine has made peace with statistics.

Asset Realisation books the Void Marine as "assault capital -- expendable." Boarding actions have a 60% casualty rate. The corps factor this into the budget. A Void Marine who survives ten boardings is reclassified as "assault capital -- veteran" and assigned to the next ten. A Void Marine who survives twenty is either a legend or a statistical anomaly, and the corps do not believe in anomalies. The Void Marine's powered armour costs more than the Void Marine inside it, and the armour is recovered whether the Void Marine is still breathing or not.

The Void Marine fights in environments that kill baseline humans in seconds. Hard Vacuum. Zero gravity. Hull breaches that vent atmosphere and pull bodies into the void. Radiation leaks from damaged reactors. The Void Marine's training is not about surviving these conditions -- it is about fighting through them long enough to complete the objective before the conditions win.

Operating on the Combat chassis (d10 HD, full BAB, Fort/Will good, Ref poor, 4 SP). All armour including powered assault frames -- the Void Marine is a walking bulkhead. Prime requisites: STR, CON, WIS -- the body, the lungs, the discipline to hold position when the hull breaches and everything not bolted down is screaming toward the void.

Rules Reference

FieldValue
Armor AllowanceLight, Medium, Heavy, Powered
Bab Tierfull
Base Skill Points4
Hdd10
Hd Sides10
Max Level20
Primary AbilitiesSTR, CON, WIS
Prime RequisitesSTR, CON, WIS
Save Tiers / Fortitudegood
Save Tiers / Reflexpoor
Save Tiers / Willgood
Weapon AllowanceAll melee weapons, All firearms, Breaching charges, Ship-board heavy weapons

Notes

Archetype Niche: Heavy boarding specialist. The Void Marine excels in ship-to-ship assault, zero-G combat, and vacuum operations. No other class matches their ability to fight through a breached hull without penalty. Their niche is the first 30 seconds of a boarding action -- the most lethal 30 seconds in naval combat.

Multiclass Notes: Void Marines can multiclass with Soldier and Officer archetypes. Non-human void marines use simultaneous multiclassing rules.

Level Table

Boarding Recruit

FieldValue
bab1
fortitude2
level1
reflex0
skillPoints16
titleBoarding Recruit
will2
xp0

Breach Trooper

FieldValue
bab2
fortitude3
level2
reflex0
skillPoints4
titleBreach Trooper
will3
xp2000

Hull Cracker

FieldValue
bab3
fortitude3
level3
reflex1
skillPoints4
titleHull Cracker
will3
xp4000

Void Sergeant

FieldValue
bab4
fortitude4
level4
reflex1
skillPoints4
titleVoid Sergeant
will4
xp8000

Boarding Commander

FieldValue
bab5
fortitude4
level5
reflex1
skillPoints4
titleBoarding Commander
will4
xp16000

Void Captain

FieldValue
bab6
fortitude5
level6
reflex2
skillPoints4
titleVoid Captain
will5
xp32000

Hull Lord

FieldValue
bab7
fortitude5
level7
reflex2
skillPoints4
titleHull Lord
will5
xp64000

Void Centurion

FieldValue
bab8
fortitude6
level8
reflex2
skillPoints4
titleVoid Centurion
will6
xp125000

Breach Marshal

FieldValue
bab9
fortitude6
level9
reflex3
skillPoints4
titleBreach Marshal
will6
xp250000

Supreme Void Lord

FieldValue
bab10
fortitude7
level10
reflex3
skillPoints4
titleSupreme Void Lord
will7
xp500000

Legendary Breacher

FieldValue
bab11
fortitude7
level11
reflex3
skillPoints4
titleLegendary Breacher
will7
xp750000

Master of Vacuum

FieldValue
bab12
fortitude8
level12
reflex4
skillPoints4
titleMaster of Vacuum
will8
xp1000000

Assault Supreme

FieldValue
bab13
fortitude8
level13
reflex4
skillPoints4
titleAssault Supreme
will8
xp1250000

Void Sovereign

FieldValue
bab14
fortitude9
level14
reflex4
skillPoints4
titleVoid Sovereign
will9
xp1500000

Breacher Master

FieldValue
bab15
fortitude9
level15
reflex5
skillPoints4
titleBreacher Master
will9
xp1750000

Chief Marine

FieldValue
bab16
fortitude10
level16
reflex5
skillPoints4
titleChief Marine
will10
xp2000000

Boarding Captain

FieldValue
bab17
fortitude10
level17
reflex5
skillPoints4
titleBoarding Captain
will10
xp2250000

High Breacher

FieldValue
bab18
fortitude11
level18
reflex6
skillPoints4
titleHigh Breacher
will11
xp2500000

Lord Void

FieldValue
bab19
fortitude11
level19
reflex6
skillPoints4
titleLord Void
will11
xp2750000

Void Overlord

FieldValue
bab20
fortitude12
level20
reflex6
skillPoints4
titleVoid Overlord
will12
xp3000000

Special Abilities

Zero-G Combatant

FieldValue
level1
nameZero-G Combatant

description: Void Marines suffer no penalties for fighting in zero gravity. Gain +2 to Zero-G Ops checks. Can fight normally in vacuum for CON modifier rounds before suit breach penalties apply. Immune to pressure sickness.

Breach and Clear

FieldValue
level3
nameBreach and Clear

description: Gain +2 Demolitions checks when breaching hatches or bulkheads. After breaching, all allies entering through the breach point gain +1 attack for 1 round. Void Marine gains +1d6 damage against targets behind cover.

Vacuum Hardened

FieldValue
level5
nameVacuum Hardened

description: Double CON score for holding breath duration. +2 Fortitude saves vs. radiation, environmental hazards, and temperature extremes. Can operate in hard vacuum for 1 hour before suit life-support depletion imposes penalties.