The Void Marine is not a Soldier who trained in zero-G. The Void Marine is the Legion's dedicated boarding specialist -- trained from recruitment to fight in Vacuum, in zero gravity, in the screaming chaos of a hull breach where one missed step means drifting into the black. The Void Marine is the first through the hatch because the first through the hatch is statistically dead, and the Void Marine has made peace with statistics.
Asset Realisation books the Void Marine as "assault capital -- expendable." Boarding actions have a 60% casualty rate. The corps factor this into the budget. A Void Marine who survives ten boardings is reclassified as "assault capital -- veteran" and assigned to the next ten. A Void Marine who survives twenty is either a legend or a statistical anomaly, and the corps do not believe in anomalies. The Void Marine's powered armour costs more than the Void Marine inside it, and the armour is recovered whether the Void Marine is still breathing or not.
The Void Marine fights in environments that kill baseline humans in seconds. Hard Vacuum. Zero gravity. Hull breaches that vent atmosphere and pull bodies into the void. Radiation leaks from damaged reactors. The Void Marine's training is not about surviving these conditions -- it is about fighting through them long enough to complete the objective before the conditions win.
Operating on the Combat chassis (d10 HD, full BAB, Fort/Will good, Ref poor, 4 SP). All armour including powered assault frames -- the Void Marine is a walking bulkhead. Prime requisites: STR, CON, WIS -- the body, the lungs, the discipline to hold position when the hull breaches and everything not bolted down is screaming toward the void.
Rules Reference
Field
Value
Armor Allowance
Light, Medium, Heavy, Powered
Bab Tier
full
Base Skill Points
4
Hd
d10
Hd Sides
10
Max Level
20
Primary Abilities
STR, CON, WIS
Prime Requisites
STR, CON, WIS
Save Tiers / Fortitude
good
Save Tiers / Reflex
poor
Save Tiers / Will
good
Weapon Allowance
All melee weapons, All firearms, Breaching charges, Ship-board heavy weapons
Notes
Archetype Niche: Heavy boarding specialist. The Void Marine excels in ship-to-ship assault, zero-G combat, and vacuum operations. No other class matches their ability to fight through a breached hull without penalty. Their niche is the first 30 seconds of a boarding action -- the most lethal 30 seconds in naval combat.
Multiclass Notes: Void Marines can multiclass with Soldier and Officer archetypes. Non-human void marines use simultaneous multiclassing rules.
Level Table
Boarding Recruit
Field
Value
bab
1
fortitude
2
level
1
reflex
0
skillPoints
16
title
Boarding Recruit
will
2
xp
0
Breach Trooper
Field
Value
bab
2
fortitude
3
level
2
reflex
0
skillPoints
4
title
Breach Trooper
will
3
xp
2000
Hull Cracker
Field
Value
bab
3
fortitude
3
level
3
reflex
1
skillPoints
4
title
Hull Cracker
will
3
xp
4000
Void Sergeant
Field
Value
bab
4
fortitude
4
level
4
reflex
1
skillPoints
4
title
Void Sergeant
will
4
xp
8000
Boarding Commander
Field
Value
bab
5
fortitude
4
level
5
reflex
1
skillPoints
4
title
Boarding Commander
will
4
xp
16000
Void Captain
Field
Value
bab
6
fortitude
5
level
6
reflex
2
skillPoints
4
title
Void Captain
will
5
xp
32000
Hull Lord
Field
Value
bab
7
fortitude
5
level
7
reflex
2
skillPoints
4
title
Hull Lord
will
5
xp
64000
Void Centurion
Field
Value
bab
8
fortitude
6
level
8
reflex
2
skillPoints
4
title
Void Centurion
will
6
xp
125000
Breach Marshal
Field
Value
bab
9
fortitude
6
level
9
reflex
3
skillPoints
4
title
Breach Marshal
will
6
xp
250000
Supreme Void Lord
Field
Value
bab
10
fortitude
7
level
10
reflex
3
skillPoints
4
title
Supreme Void Lord
will
7
xp
500000
Legendary Breacher
Field
Value
bab
11
fortitude
7
level
11
reflex
3
skillPoints
4
title
Legendary Breacher
will
7
xp
750000
Master of Vacuum
Field
Value
bab
12
fortitude
8
level
12
reflex
4
skillPoints
4
title
Master of Vacuum
will
8
xp
1000000
Assault Supreme
Field
Value
bab
13
fortitude
8
level
13
reflex
4
skillPoints
4
title
Assault Supreme
will
8
xp
1250000
Void Sovereign
Field
Value
bab
14
fortitude
9
level
14
reflex
4
skillPoints
4
title
Void Sovereign
will
9
xp
1500000
Breacher Master
Field
Value
bab
15
fortitude
9
level
15
reflex
5
skillPoints
4
title
Breacher Master
will
9
xp
1750000
Chief Marine
Field
Value
bab
16
fortitude
10
level
16
reflex
5
skillPoints
4
title
Chief Marine
will
10
xp
2000000
Boarding Captain
Field
Value
bab
17
fortitude
10
level
17
reflex
5
skillPoints
4
title
Boarding Captain
will
10
xp
2250000
High Breacher
Field
Value
bab
18
fortitude
11
level
18
reflex
6
skillPoints
4
title
High Breacher
will
11
xp
2500000
Lord Void
Field
Value
bab
19
fortitude
11
level
19
reflex
6
skillPoints
4
title
Lord Void
will
11
xp
2750000
Void Overlord
Field
Value
bab
20
fortitude
12
level
20
reflex
6
skillPoints
4
title
Void Overlord
will
12
xp
3000000
Special Abilities
Zero-G Combatant
Field
Value
level
1
name
Zero-G Combatant
description: Void Marines suffer no penalties for fighting in zero gravity. Gain +2 to Zero-G Ops checks. Can fight normally in vacuum for CON modifier rounds before suit breach penalties apply. Immune to pressure sickness.
Breach and Clear
Field
Value
level
3
name
Breach and Clear
description: Gain +2 Demolitions checks when breaching hatches or bulkheads. After breaching, all allies entering through the breach point gain +1 attack for 1 round. Void Marine gains +1d6 damage against targets behind cover.
Vacuum Hardened
Field
Value
level
5
name
Vacuum Hardened
description: Double CON score for holding breath duration. +2 Fortitude saves vs. radiation, environmental hazards, and temperature extremes. Can operate in hard vacuum for 1 hour before suit life-support depletion imposes penalties.