Xenobotanist

Alien plant-life specialist.

The Xenobotanist is not a Xenobotanist. There are no nature gods in the Rim -- only biospheres, and the Xenobotanist is the person who reads them. The Xenobotanist chose the Jungle over the lab, the greenhouse over the library, the field over tenure. The Xenobotanist studies alien plant life: cataloguing species, extracting bioactive compounds, crafting field remedies from flora that has never been classified. The Xenobotanist knows which spore will kill and which leaf will save.

Asset Realisation books the Xenobotanist as "botanical survey asset -- field-deployed." The corps deploy Xenobotanists ahead of terraforming crews, mining operations, and colonial landings. The Xenobotanist surveys the local flora and determines: what can be eaten, what can be harvested, what must be burned, and what will fight back. Some worlds have flora that defends itself -- reactive vines, spore-clouds, plants that scream frequencies that attract predators. The Xenobotanist reads the flora the way a Scout reads terrain, and the party follows the Xenobotanist's path through the alien garden.

The Xenobotanist's most unusual trait is Flora Empathy: a quiet, possibly gene-linked resonance with semi-sentient plant-creatures. Hostile flora hesitates. Reactive flora calms. The Xenobotanist communicates basic intent -- threat, peace, hunger, shelter -- to any plant-creature with rudimentary intelligence. This is not psionics. It is not the Fold. It is something older, quieter, and the corps cannot explain it.

Operating on the Creed/Edge chassis (d6 HD, half BAB, Fort/Ref poor, Will good, 6 SP). Light armour -- the Xenobotanist needs to reach specimens. Pistol, knife, sample kit -- the Xenobotanist's real tools are knowledge and the field lab. Prime requisites: INT (taxonomy, analysis) and WIS (the instinct that reads a plant's intent before the plant acts).

Rules Reference

FieldValue
Armor AllowanceLight
Bab Tierhalf
Base Skill Points6
Hdd6
Hd Sides6
Max Level20
Primary AbilitiesINT, WIS
Prime RequisitesINT, WIS
Save Tiers / Fortitudepoor
Save Tiers / Reflexpoor
Save Tiers / Willgood
Weapon AllowancePistol, Knife, Sample kit (improvised weapon, 1d4)

Notes

Archetype Niche: Alien plant-life specialist and field remedy crafter. The Xenobotanist turns the Rim's hostile flora into the party's advantage -- identifying poisonous spores before the party walks into them, crafting emergency medicine from indigenous plants, and calming aggressive plant-creatures. Their niche is the intersection of science and survival on uncharted worlds.

Multiclass Notes: Xenobotanists can multiclass with Academic and Sawbones archetypes. Non-human xenobotanists use simultaneous multiclassing rules.

Level Table

Field Assistant

FieldValue
bab0
fortitude0
level1
reflex0
skillPoints24
titleField Assistant
will2
xp0

Junior Botanist

FieldValue
bab1
fortitude0
level2
reflex0
skillPoints6
titleJunior Botanist
will3
xp2500

Field Botanist

FieldValue
bab1
fortitude1
level3
reflex1
skillPoints6
titleField Botanist
will3
xp5000

Senior Xenobotanist

FieldValue
bab2
fortitude1
level4
reflex1
skillPoints6
titleSenior Xenobotanist
will4
xp10000

Master Botanist

FieldValue
bab2
fortitude1
level5
reflex1
skillPoints6
titleMaster Botanist
will4
xp20000

Chief Xenobotanist

FieldValue
bab3
fortitude2
level6
reflex2
skillPoints6
titleChief Xenobotanist
will5
xp40000

Xeno-Botanical Authority

FieldValue
bab3
fortitude2
level7
reflex2
skillPoints6
titleXeno-Botanical Authority
will5
xp70000

Distinguished Xenobotanist

FieldValue
bab4
fortitude2
level8
reflex2
skillPoints6
titleDistinguished Xenobotanist
will6
xp110000

First Botanist of the Rim

FieldValue
bab4
fortitude3
level9
reflex3
skillPoints6
titleFirst Botanist of the Rim
will6
xp160000

Supreme Xenobotanist

FieldValue
bab5
fortitude3
level10
reflex3
skillPoints6
titleSupreme Xenobotanist
will7
xp250000

Legendary Botanist

FieldValue
bab5
fortitude3
level11
reflex3
skillPoints6
titleLegendary Botanist
will7
xp340000

Master of Flora

FieldValue
bab6
fortitude4
level12
reflex4
skillPoints6
titleMaster of Flora
will8
xp430000

Xeno Supreme

FieldValue
bab6
fortitude4
level13
reflex4
skillPoints6
titleXeno Supreme
will8
xp520000

Flora Sovereign

FieldValue
bab7
fortitude4
level14
reflex4
skillPoints6
titleFlora Sovereign
will9
xp610000

Botanical Master

FieldValue
bab7
fortitude5
level15
reflex5
skillPoints6
titleBotanical Master
will9
xp700000

Chief Xenobotanist

FieldValue
bab8
fortitude5
level16
reflex5
skillPoints6
titleChief Xenobotanist
will10
xp790000

Plant Captain

FieldValue
bab8
fortitude5
level17
reflex5
skillPoints6
titlePlant Captain
will10
xp880000

High Botanist

FieldValue
bab9
fortitude6
level18
reflex6
skillPoints6
titleHigh Botanist
will11
xp970000

Lord Xenobotanist

FieldValue
bab9
fortitude6
level19
reflex6
skillPoints6
titleLord Xenobotanist
will11
xp1060000

Flora Overlord

FieldValue
bab10
fortitude6
level20
reflex6
skillPoints6
titleFlora Overlord
will12
xp1150000

Special Abilities

Xeno-Botanical Analysis

FieldValue
level1
nameXeno-Botanical Analysis

description: Gain +2 to Xenology checks relating to flora. Can identify alien plant species, determine edibility and toxicity, and predict defensive mechanisms with a DC 15 Xenology check. Extract one usable compound from a fresh plant sample (1 hour of work, field lab required).

Improvised Remedy

FieldValue
level3
nameImprovised Remedy

description: Once per day per level, craft a temporary remedy from field samples: a healing salve (restores 1d4 HP), an antitoxin (+2 Fortitude vs. one specific poison for 1 hour), or a stimulant (removes fatigue for 10 minutes, then target is exhausted for 1 hour). Remedy potency degrades after 24 hours.

Flora Empathy

FieldValue
level5
nameFlora Empathy

description: Semi-sentient and reactive xeno-flora responds to the Xenobotanist's presence. Hostile plant-creatures suffer -2 to attack rolls against the Xenobotanist. The Xenobotanist can communicate basic intent (threat, peace, hunger, shelter) with any plant-creature possessing rudimentary intelligence. Does not affect fully mindless flora.