A blinded character has lost all sight -- flashbanged, eye-seared by a welder's
arc, dropped into pitch dark, or splashed with a blinding chem. They fight
blind: -4 on attack rolls and on sight-based skill checks, they automatically
fail any check that requires vision, they lose their Dexterity bonus to AC
(treated as flat-footed), and every opponent counts as concealed, gaining +2
on attack rolls against them. Onset is resisted with a Fortitude save against
the source's DC; success negates the condition entirely.
Rules Reference
Field
Value
Duration / Default Formula
1d4 rounds (flash); permanent until healed (injury)