Burning

Ablaze: take fire damage at start of each turn.

A burning character is wreathed in fire -- struck by plasma, soaked in incendiary pyre-gel, or caught in a molotov's bloom. At the start of each of their turns they take the source's fire damage (typically 1d6, set by what is burning on them). The flames can be put out with a full-round Stop-Drop-Roll (a Reflex save DC 15 ends them, or they persist), with an adjacent ally's standard action (a fire extinguisher or smothering Medicine check), or by total immersion in water or hard Vacuum. Fire-resistant armour or treatments halve the ongoing damage, and fully fireproof gear negates the burn outright. Onset is resisted with a Reflex save against the source's DC.

Rules Reference

FieldValue
Duration / Default Formulauntil extinguished; ticks at start of each of the sufferer's turns
Duration / Typevariable
Prevented ByFire-resistant armour (halves ongoing), Fireproof gear (negates), Asbestos underlayer
Stackingextend

Effects

description: Lose the source's fire damage (typ. 1d6) at the start of each turn.

FieldValue
descriptionLose the source's fire damage (typ. 1d6) at the start of each turn.
modifier-fire/round
targethp

Remove Conditions

description: Onset: Reflex save vs source DC avoids catching fire.

FieldValue
descriptionOnset: Reflex save vs source DC avoids catching fire.

description: Stop-Drop-Roll: full-round action with a Reflex save (DC 15) extinguishes the flames.

FieldValue
descriptionStop-Drop-Roll: full-round action with a Reflex save (DC 15) extinguishes the flames.

description: Adjacent ally spends a standard action (extinguisher or smothering Medicine check).

FieldValue
descriptionAdjacent ally spends a standard action (extinguisher or smothering Medicine check).

description: Total immersion in water or hard vacuum puts the fire out.

FieldValue
descriptionTotal immersion in water or hard vacuum puts the fire out.