Entangled

Snared but not held: -2 attack, half speed, no charge or withdraw.

An entangled character is caught in something clinging rather than seized by somebody -- nanofibre webbing, a ventral gill-veil, a sap-lure, a net. They fight at -2 on attack rolls and move at half speed, and they cannot charge or withdraw while the tangle holds. Unlike Grappled, no opponent is holding them: nothing has to win a check each round to keep them there, and nothing is distracted by holding them either. The tangle is a thing, so it can be attacked. Cutting or burning the fibres frees the character without harming them; so does tearing loose by main force. A character who spends their effort tearing free rather than cutting takes the strain of it -- the fibres do not let go clean.

Rules Reference

FieldValue
Duration / Default Formulauntil broken free, cut loose, or the entangling object is destroyed
Duration / Typevariable
Prevented ByFreedom of Movement
PreventsCharge, Withdraw
Stackingreplace

Effects

description: Penalty to attack rolls except checks made to break free.

FieldValue
descriptionPenalty to attack rolls except checks made to break free.
modifier-2
targetattack

description: Movement reduced to half speed while entangled.

FieldValue
descriptionMovement reduced to half speed while entangled.
modifierhalf
targetmovement

Remove Conditions

description: Break free: Strength check against the entangling effect's authored DC.

FieldValue
descriptionBreak free: Strength check against the entangling effect's authored DC.

description: The entangling object is severed or destroyed (slashing or fire against its own AC and hit points).

FieldValue
descriptionThe entangling object is severed or destroyed (slashing or fire against its own AC and hit points).