Exhausted

Exhausted: -6 Strength and Dexterity, half movement.

Exhaustion reduces Strength and Dexterity by 6 and halves movement speed. Physical checks and derived statistics use the reduced scores; this is not a blanket penalty to every roll. A character already fatigued who fails another high-G save becomes exhausted until they rest. Further failures do not add an unconsciousness tier. The separate 4G unconsciousness payload still applies according to the gravity table. Permanent scores and ability damage are unchanged by this temporary condition.

Rules Reference

FieldValue
Duration / Default Formulauntil complete rest
Duration / Typefixed
Prevented ByConstruct physiology
PreventsRunning, Charging
Stackingreplace

Effects

description: Temporary reduction to Strength and its derived effects.

FieldValue
descriptionTemporary reduction to Strength and its derived effects.
modifier-6
targetstrength-score

description: Temporary reduction to Dexterity and its derived effects.

FieldValue
descriptionTemporary reduction to Dexterity and its derived effects.
modifier-6
targetdexterity-score

description: Movement reduced to half speed.

FieldValue
descriptionMovement reduced to half speed.
modifierhalf
targetmovement

Remove Conditions

description: Completed rest removes exhaustion.

FieldValue
descriptionCompleted rest removes exhaustion.