Exhausted: -6 Strength and Dexterity, half movement.
Exhaustion reduces Strength and Dexterity by 6 and halves movement speed.
Physical checks and derived statistics use the reduced scores; this is not
a blanket penalty to every roll. A character already fatigued who fails
another high-G save becomes exhausted until they rest. Further failures do
not add an unconsciousness tier. The separate 4G unconsciousness payload
still applies according to the gravity table. Permanent scores and ability
damage are unchanged by this temporary condition.
Rules Reference
Field
Value
Duration / Default Formula
until complete rest
Duration / Type
fixed
Prevented By
Construct physiology
Prevents
Running, Charging
Stacking
replace
Effects
description: Temporary reduction to Strength and its derived effects.
Field
Value
description
Temporary reduction to Strength and its derived effects.
modifier
-6
target
strength-score
description: Temporary reduction to Dexterity and its derived effects.
Field
Value
description
Temporary reduction to Dexterity and its derived effects.