Flanked

Two foes threaten opposite sides: flankers gain +2 attack and ignore your DEX to AC, enabling precision/sneak damage.

A flanked character has two enemies threatening from opposite sides (or two directly adjacent positions that bracket them). Split between the two, they cannot defend both: each flanker gains +2 on attack rolls against them and ignores their Dexterity bonus to AC, which in turn enables precision damage such as the Cutpurse's sneak attack. Flanking is positional -- it exists only so long as both allies hold their threatening squares, and the instant one moves, drops, or breaks engagement, the flank collapses.

Rules Reference

FieldValue
Duration / Default Formulawhile two allies threaten opposite sides; ends the instant a flanker leaves
Duration / Typevariable
Prevented ByNo second ally available to complete the bracket, Reach advantage denying the bracket
Stackingreplace

Effects

description: Flanking attackers gain +2 on attack rolls against the target.

FieldValue
descriptionFlanking attackers gain +2 on attack rolls against the target.
modifier+2-to-flankers
targetattack

description: Dexterity bonus to AC is ignored by the flankers (flat-footed to them).

FieldValue
descriptionDexterity bonus to AC is ignored by the flankers (flat-footed to them).
modifierno-bonus-to-ac
targetdexterity

description: Sneak/precision damage applies from flankers while the flank holds.

FieldValue
descriptionSneak/precision damage applies from flankers while the flank holds.
modifierenabled
targetprecision-damage

Remove Conditions

description: A flanker moves, withdraws, is dropped, or stops threatening -- the bracket breaks.

FieldValue
descriptionA flanker moves, withdraws, is dropped, or stops threatening -- the bracket breaks.

description: The flanked character repositions so two foes no longer bracket them.

FieldValue
descriptionThe flanked character repositions so two foes no longer bracket them.