When non-lethal damage >= current HP, character is stunned for 1d4 rounds.
Non-lethal damage (from stun batons, unarmed strikes, and similar sources)
is tracked separately from lethal hit points. When a character's accumulated
non-lethal damage equals or exceeds their current HP, they gain the Stunned
condition for 1d4 rounds. Non-lethal damage heals at 1 HP per hour of rest.
Rules Reference
Field
Value
Duration / Default Formula
1d4 rounds (then stunned; non-lethal heals at 1/hour rest)
Duration / Type
variable
Stacking
extend
Effects
description: Non-lethal damage tracked separately from lethal HP.
Field
Value
description
Non-lethal damage tracked separately from lethal HP.
modifier
accumulate
target
non-lethal-tracker
description: When non-lethal >= current HP, apply Stunned condition for 1d4 rounds.
Field
Value
description
When non-lethal >= current HP, apply Stunned condition for 1d4 rounds.
modifier
stunned
target
condition-trigger
Remove Conditions
description: Non-lethal damage heals at 1 point per hour of rest.
Field
Value
description
Non-lethal damage heals at 1 point per hour of rest.
description: Healing effects that restore HP also reduce non-lethal damage first.
Field
Value
description
Healing effects that restore HP also reduce non-lethal damage first.