Non-Lethal Damage Threshold

When non-lethal damage >= current HP, character is stunned for 1d4 rounds.

Non-lethal damage (from stun batons, unarmed strikes, and similar sources) is tracked separately from lethal hit points. When a character's accumulated non-lethal damage equals or exceeds their current HP, they gain the Stunned condition for 1d4 rounds. Non-lethal damage heals at 1 HP per hour of rest.

Rules Reference

FieldValue
Duration / Default Formula1d4 rounds (then stunned; non-lethal heals at 1/hour rest)
Duration / Typevariable
Stackingextend

Effects

description: Non-lethal damage tracked separately from lethal HP.

FieldValue
descriptionNon-lethal damage tracked separately from lethal HP.
modifieraccumulate
targetnon-lethal-tracker

description: When non-lethal >= current HP, apply Stunned condition for 1d4 rounds.

FieldValue
descriptionWhen non-lethal >= current HP, apply Stunned condition for 1d4 rounds.
modifierstunned
targetcondition-trigger

Remove Conditions

description: Non-lethal damage heals at 1 point per hour of rest.

FieldValue
descriptionNon-lethal damage heals at 1 point per hour of rest.

description: Healing effects that restore HP also reduce non-lethal damage first.

FieldValue
descriptionHealing effects that restore HP also reduce non-lethal damage first.