Panicked (Fear, Tier 3)

Blind terror: drop held items, flee at full speed, no offensive actions.

A panicked character has broken completely. They drop whatever they are holding and must flee the source of fear at full speed every round, taking the most direct route to safety they can find. They cannot attack, manifest, or take any offensive action -- only run. They keep the Shaken penalties (-2 to attack, saves, skill and ability checks) for what little they can still do. If a panicked character is cornered and physically cannot flee, they cower: they lose all actions, are flat-footed, and take a further -2 to AC. Panicked is the top of the fear ladder. It ends when the source is gone or out of effect, the duration lapses, or the character makes their Will save to pull themselves back together.

Rules Reference

FieldValue
Duration / Default Formulaset by source; ends when source is gone or out of effect
Duration / Typevariable
Prevented ByIron Will feat, Fearlessness augment, Mindless
PreventsAttacks, Manifesting powers, Approaching the fear source
Stackingreplace

Effects

description: Must flee at full speed each round; no offensive actions.

FieldValue
descriptionMust flee at full speed each round; no offensive actions.
modifierflee-only
targetaction-economy

description: Shaken penalty retained.

FieldValue
descriptionShaken penalty retained.
modifier-2
targetattack

description: Shaken penalty retained.

FieldValue
descriptionShaken penalty retained.
modifier-2
targetsaving-throw

description: Shaken penalty retained.

FieldValue
descriptionShaken penalty retained.
modifier-2
targetskill-check

description: Shaken penalty retained.

FieldValue
descriptionShaken penalty retained.
modifier-2
targetability-check

description: Drop all held items on onset.

FieldValue
descriptionDrop all held items on onset.
modifierdropped
targetheld-items

description: If unable to flee: lose all actions, flat-footed, additional -2 AC.

FieldValue
descriptionIf unable to flee: lose all actions, flat-footed, additional -2 AC.
modifiercower-if-cornered
targetaction-economy

Remove Conditions

description: Will save vs source DC to shake off the panic (one attempt per round).

FieldValue
descriptionWill save vs source DC to shake off the panic (one attempt per round).

description: Source destroyed, driven off, or out of line of effect.

FieldValue
descriptionSource destroyed, driven off, or out of line of effect.

type: duration-expiry