Blind terror: drop held items, flee at full speed, no offensive actions.
A panicked character has broken completely. They drop whatever they are
holding and must flee the source of fear at full speed every round, taking
the most direct route to safety they can find. They cannot attack, manifest,
or take any offensive action -- only run. They keep the Shaken penalties (-2
to attack, saves, skill and ability checks) for what little they can still
do. If a panicked character is cornered and physically cannot flee, they
cower: they lose all actions, are flat-footed, and take a further -2 to AC.
Panicked is the top of the fear ladder. It ends when the source is gone or
out of effect, the duration lapses, or the character makes their Will save to
pull themselves back together.
Rules Reference
Field
Value
Duration / Default Formula
set by source; ends when source is gone or out of effect
Duration / Type
variable
Prevented By
Iron Will feat, Fearlessness augment, Mindless
Prevents
Attacks, Manifesting powers, Approaching the fear source
Stacking
replace
Effects
description: Must flee at full speed each round; no offensive actions.
Field
Value
description
Must flee at full speed each round; no offensive actions.
modifier
flee-only
target
action-economy
description: Shaken penalty retained.
Field
Value
description
Shaken penalty retained.
modifier
-2
target
attack
description: Shaken penalty retained.
Field
Value
description
Shaken penalty retained.
modifier
-2
target
saving-throw
description: Shaken penalty retained.
Field
Value
description
Shaken penalty retained.
modifier
-2
target
skill-check
description: Shaken penalty retained.
Field
Value
description
Shaken penalty retained.
modifier
-2
target
ability-check
description: Drop all held items on onset.
Field
Value
description
Drop all held items on onset.
modifier
dropped
target
held-items
description: If unable to flee: lose all actions, flat-footed, additional -2 AC.
Field
Value
description
If unable to flee: lose all actions, flat-footed, additional -2 AC.
modifier
cower-if-cornered
target
action-economy
Remove Conditions
description: Will save vs source DC to shake off the panic (one attempt per round).
Field
Value
description
Will save vs source DC to shake off the panic (one attempt per round).
description: Source destroyed, driven off, or out of line of effect.
Field
Value
description
Source destroyed, driven off, or out of line of effect.