Prone

On the ground: -4 AC vs.

A prone character is lying on the ground. They are easier to hit in melee but harder to target at range. Standing up requires a move action (provokes attacks of opportunity) or can be done as part of movement at half speed.

Rules Reference

FieldValue
Duration / Default Formulauntil stand up (move action)
Duration / Typevariable
PreventsCharge
Stackingreplace

Effects

description: Easier to hit in melee (-4 AC).

FieldValue
descriptionEasier to hit in melee (-4 AC).
modifier-4
targetac-vs-melee

description: Harder to hit at range (+4 AC).

FieldValue
descriptionHarder to hit at range (+4 AC).
modifier4
targetac-vs-ranged

description: Penalty to melee attack rolls while prone.

FieldValue
descriptionPenalty to melee attack rolls while prone.
modifier-4
targetattack

description: Movement at half speed when crawling.

FieldValue
descriptionMovement at half speed when crawling.
modifierhalf
targetmovement

Remove Conditions

description: Stand up as a move action (provokes attacks of opportunity).

FieldValue
descriptionStand up as a move action (provokes attacks of opportunity).

description: Stand as part of movement at half base speed.

FieldValue
descriptionStand as part of movement at half base speed.