Shaken (Fear, Tier 1)

Fear's first grip: -2 to attack, saves, skill and ability checks.

A shaken character's nerve has cracked, just a little -- hands not quite steady, breath short. They take -2 to attack rolls, saving throws, skill checks, and ability checks. Shaken is the first rung of the fear ladder, most often applied by a successful Intimidate (Demoralize) check in combat or by brushing against horror or Fold dread. It is resisted on application with a Will save against the source's DC. Fear is cumulative: a character who gains Shaken while already Shaken escalates to Frightened, and so on up the ladder. Mindless targets and the fearless feel none of it.

Rules Reference

FieldValue
Duration / Default Formula1 round (Intimidate/Demoralize); scales with source
Duration / Typevariable
Prevented ByIron Will feat, Fearlessness augment, Mindless
Stackingreplace

Effects

description: Penalty to attack rolls.

FieldValue
descriptionPenalty to attack rolls.
modifier-2
targetattack

description: Penalty to all saving throws.

FieldValue
descriptionPenalty to all saving throws.
modifier-2
targetsaving-throw

description: Penalty to all skill checks.

FieldValue
descriptionPenalty to all skill checks.
modifier-2
targetskill-check

description: Penalty to all ability checks.

FieldValue
descriptionPenalty to all ability checks.
modifier-2
targetability-check

Remove Conditions

description: Onset: Will save vs source DC negates the fear when applied.

FieldValue
descriptionOnset: Will save vs source DC negates the fear when applied.

type: duration-expiry

description: Rally: an adjacent ally's successful Persuasion check (DC = source DC) steadies the character.

FieldValue
descriptionRally: an adjacent ally's successful Persuasion check (DC = source DC) steadies the character.

description: Gaining further fear while Shaken escalates to Frightened (COND-FRIGHTENED).

FieldValue
descriptionGaining further fear while Shaken escalates to Frightened (COND-FRIGHTENED).