Fear's first grip: -2 to attack, saves, skill and ability checks.
A shaken character's nerve has cracked, just a little -- hands not quite
steady, breath short. They take -2 to attack rolls, saving throws, skill
checks, and ability checks. Shaken is the first rung of the fear ladder,
most often applied by a successful Intimidate (Demoralize) check in combat or
by brushing against horror or Fold dread. It is resisted on application with
a Will save against the source's DC. Fear is cumulative: a character who
gains Shaken while already Shaken escalates to Frightened, and so on up the
ladder. Mindless targets and the fearless feel none of it.
Rules Reference
Field
Value
Duration / Default Formula
1 round (Intimidate/Demoralize); scales with source
Duration / Type
variable
Prevented By
Iron Will feat, Fearlessness augment, Mindless
Stacking
replace
Effects
description: Penalty to attack rolls.
Field
Value
description
Penalty to attack rolls.
modifier
-2
target
attack
description: Penalty to all saving throws.
Field
Value
description
Penalty to all saving throws.
modifier
-2
target
saving-throw
description: Penalty to all skill checks.
Field
Value
description
Penalty to all skill checks.
modifier
-2
target
skill-check
description: Penalty to all ability checks.
Field
Value
description
Penalty to all ability checks.
modifier
-2
target
ability-check
Remove Conditions
description: Onset: Will save vs source DC negates the fear when applied.
Field
Value
description
Onset: Will save vs source DC negates the fear when applied.
type: duration-expiry
description: Rally: an adjacent ally's successful Persuasion check (DC = source DC) steadies the character.
Field
Value
description
Rally: an adjacent ally's successful Persuasion check (DC = source DC) steadies the character.
description: Gaining further fear while Shaken escalates to Frightened (COND-FRIGHTENED).
Field
Value
description
Gaining further fear while Shaken escalates to Frightened (COND-FRIGHTENED).