Faction

Player reference for faction reference entries. 25 entries.

PageSummary
ArgusArgus Security Systems: corporate contractors who handle biohazard response, industrial security, and private investigation.
Ashgrove FamilyAshgrove Family: the oldest Senate seat and the emptiest treasury.
Asset RealisationAsset Realisation: Core manufacturer of archotech frames and military-grade equipment.
Asset ReaversScavengers who harvest salvage from void wrecks and fallen stations.
Belt WreckersVoid raiders with a taste for small-scale ambush and quick dispersal across asteroid fields.
ConfederationThe Confederation of Worlds: the Core's legal apparatus and interstellar bureaucracy.
Corvel FamilyCorvel Family: the newest House, bought into the Inner Worlds with Kadiss-relay money two generations back.
Day OneDay One: the radical anti-corporatocracy movement.
Drift LogisticsDrift Logistics: equipment suppliers and logistics contractors who build survival gear, armour, and survey kits for anyone with rek to spend.
Flagless SoulsExiles and defectors united by erasure, not doctrine.
HelixHelix: Core gene-forging and bioengineering corporation.
Heron FamilyHeron Family: one of the old Core family dynasties with holdings in the Inner worlds.
IndependentIndependent operators: ship captains, salvagers, fixers, and freelancers with no allegiance to any power.
Iron WakeFleet merchants with a militant structure.
KadissKadiss: the Core's panopticon grid and its operators.
Kestrel FamilyKestrel Family: the Inner Worlds' hunting House.
LegionThe Legion: Core-world Marines and the military backbone of the Confederation.
Marrow FamilyMarrow Family: the surgeons' dynasty.
SarethSareth: a corporate oligarchy with deep Rim holdings and a reputation for hired muscle and salvage operations.
ShenkorrShenkorr: a network of independent fixers and information brokers scattered across station hubs.
Tallis FamilyTallis Family: agricultural barons of the Inner Worlds.
The SyndicateThe Syndicate: a sprawling network of organized criminal collectives and neo-hive foundries across the Rim.
The WritEnforcers holding writ-of-authority from deep.
Vane FamilyVane Family: shipwrights turned shipowners.
Wake VulturesOpportunists who hunt the wake-trails of freshly-broken ships, arriving before the hull cools.

25 items under this folder.