Faction
Player reference for faction reference entries. 25 entries.
| Page | Summary |
|---|---|
| Argus | Argus Security Systems: corporate contractors who handle biohazard response, industrial security, and private investigation. |
| Ashgrove Family | Ashgrove Family: the oldest Senate seat and the emptiest treasury. |
| Asset Realisation | Asset Realisation: Core manufacturer of archotech frames and military-grade equipment. |
| Asset Reavers | Scavengers who harvest salvage from void wrecks and fallen stations. |
| Belt Wreckers | Void raiders with a taste for small-scale ambush and quick dispersal across asteroid fields. |
| Confederation | The Confederation of Worlds: the Core's legal apparatus and interstellar bureaucracy. |
| Corvel Family | Corvel Family: the newest House, bought into the Inner Worlds with Kadiss-relay money two generations back. |
| Day One | Day One: the radical anti-corporatocracy movement. |
| Drift Logistics | Drift Logistics: equipment suppliers and logistics contractors who build survival gear, armour, and survey kits for anyone with rek to spend. |
| Flagless Souls | Exiles and defectors united by erasure, not doctrine. |
| Helix | Helix: Core gene-forging and bioengineering corporation. |
| Heron Family | Heron Family: one of the old Core family dynasties with holdings in the Inner worlds. |
| Independent | Independent operators: ship captains, salvagers, fixers, and freelancers with no allegiance to any power. |
| Iron Wake | Fleet merchants with a militant structure. |
| Kadiss | Kadiss: the Core's panopticon grid and its operators. |
| Kestrel Family | Kestrel Family: the Inner Worlds' hunting House. |
| Legion | The Legion: Core-world Marines and the military backbone of the Confederation. |
| Marrow Family | Marrow Family: the surgeons' dynasty. |
| Sareth | Sareth: a corporate oligarchy with deep Rim holdings and a reputation for hired muscle and salvage operations. |
| Shenkorr | Shenkorr: a network of independent fixers and information brokers scattered across station hubs. |
| Tallis Family | Tallis Family: agricultural barons of the Inner Worlds. |
| The Syndicate | The Syndicate: a sprawling network of organized criminal collectives and neo-hive foundries across the Rim. |
| The Writ | Enforcers holding writ-of-authority from deep. |
| Vane Family | Vane Family: shipwrights turned shipowners. |
| Wake Vultures | Opportunists who hunt the wake-trails of freshly-broken ships, arriving before the hull cools. |