+2 attack & damage on boarding; +2 initiative in boarding; ignore 1 square of difficult terrain.
The character leads the breaching charge, the close-quarters
brawl that follows a successful hull marriage. The character
gains +2 to attack and damage rolls during a boarding action
(the first 3 rounds after hull breach). The character gains
+2 to initiative in any encounter that begins as a boarding
action. The character ignores 1 square of difficult terrain
per round during boarding (breach debris, sparking conduits,
etc.).
Rules Reference
Field
Value
Combat Action
Category
void
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
atk_bonus
Runtime / Magnitude
2
Runtime / Trigger
+2 attack during boarding action (first 3 rounds after hull breach)
Runtime / Uses
Notes
Special: Stacks with EVA Combat Specialist. The +2 attack/damage bonus applies for the first 3 rounds only; after that, the encounter is regular personal-scale combat. Does not apply to ship-scale combat.
Benefit
condition: +2 attack during boarding action (first 3 rounds after hull breach)
Field
Value
condition
+2 attack during boarding action (first 3 rounds after hull breach)
modifier
2
target
boarding-attack
condition: +2 damage during boarding action (first 3 rounds after hull breach)
Field
Value
condition
+2 damage during boarding action (first 3 rounds after hull breach)
modifier
2
target
boarding-damage
condition: +2 initiative in encounters that begin as a boarding action
Field
Value
condition
+2 initiative in encounters that begin as a boarding action
modifier
2
target
boarding-initiative
condition: ignore 1 square of difficult terrain per round during boarding
Field
Value
condition
ignore 1 square of difficult terrain per round during boarding