Cargo Master

+4 Drive/Vehicle; +25% cargo capacity or +2 Drive; reroll cargo loss once/encounter.

The character can pack a freighter like a puzzle and unload it in half the time. The character gains +4 to all Drive/Vehicle checks. The character's ship or vehicle may carry 25% more cargo by mass and volume than its standard rating, OR (at the character's option each voyage) gain +2 to all Drive checks from the same trim weight saved. The character may reroll any one cargo-loss check (collision, theft, spoil, jettison) per encounter.

Rules Reference

FieldValue
Combat Action
Categoryvoid
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: The character must choose between the cargo capacity bonus and the Drive bonus at the START of a voyage (once chosen, applies for the whole trip). The cargo bonus stacks with ship-design cargo ratings but does not allow over-mass take-off if the ship's thrust rating would be exceeded. Stacks with Vehicle Systems for ground convoys.

Benefit

condition: always

FieldValue
conditionalways
modifier4
targetskill-drive-vehicle

condition: +25% cargo capacity by mass and volume (percentage increase)

FieldValue
condition+25% cargo capacity by mass and volume (percentage increase)
modifier25
targetcargo-capacity

condition: or, sacrificing cargo bonus, +2 to all Drive checks for the voyage

FieldValue
conditionor, sacrificing cargo bonus, +2 to all Drive checks for the voyage
modifier2
targetdrive-vehicle-trim

condition: once per encounter, reroll one cargo-loss check

FieldValue
conditiononce per encounter, reroll one cargo-loss check
modifier0
targetcargo-loss-reroll

Prerequisites

type: skill-rank

FieldValue
valueDrive/Vehicle 6

type: ability

FieldValue
valueDEX 13

type: character-level

FieldValue
value2