+4 Engineering; reroute power as free action; restore crippled system 1/encounter; +1 power/round.
The character is a chief engineer. The character gains +4
to all Engineering checks made aboard a ship or Station. As a free action during the void
round, the character may reroute power from one system to
another (shields to weapons, sensors to engines, etc.).
Once per encounter, the character may declare a 'Full
Reroute': the character automatically restores a crippled
system to half-functionality (no check required) and gains
+1 power point to allocate that round.
Rules Reference
Field
Value
Combat Action
Category
void
Runtime / Classification
out-of-combat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
Notes
Special: The rerouted power is borrowed from the source system's next round's allocation. The Full Reroute cannot restore a destroyed (not just crippled) system. Stacks with Damage Control Officer for ship-survival play style. Does not function outside a ship/station environment.
Benefit
condition: always
Field
Value
condition
always
modifier
4
target
skill-engineering
condition: free action each void round: reroute power between systems
Field
Value
condition
free action each void round: reroute power between systems
modifier
0
target
power-reroute
condition: once per encounter, auto-restore a crippled system to half-functionality
Field
Value
condition
once per encounter, auto-restore a crippled system to half-functionality
modifier
0
target
restore-crippled-system
condition: +1 power point to allocate per void round