Chief Engineer

+4 Engineering; reroute power as free action; restore crippled system 1/encounter; +1 power/round.

The character is a chief engineer. The character gains +4 to all Engineering checks made aboard a ship or Station. As a free action during the void round, the character may reroute power from one system to another (shields to weapons, sensors to engines, etc.). Once per encounter, the character may declare a 'Full Reroute': the character automatically restores a crippled system to half-functionality (no check required) and gains +1 power point to allocate that round.

Rules Reference

FieldValue
Combat Action
Categoryvoid
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: The rerouted power is borrowed from the source system's next round's allocation. The Full Reroute cannot restore a destroyed (not just crippled) system. Stacks with Damage Control Officer for ship-survival play style. Does not function outside a ship/station environment.

Benefit

condition: always

FieldValue
conditionalways
modifier4
targetskill-engineering

condition: free action each void round: reroute power between systems

FieldValue
conditionfree action each void round: reroute power between systems
modifier0
targetpower-reroute

condition: once per encounter, auto-restore a crippled system to half-functionality

FieldValue
conditiononce per encounter, auto-restore a crippled system to half-functionality
modifier0
targetrestore-crippled-system

condition: +1 power point to allocate per void round

FieldValue
condition+1 power point to allocate per void round
modifier1
targetpower-allocation

Prerequisites

type: skill-rank

FieldValue
valueEngineering 10

type: ability

FieldValue
valueINT 13

type: character-level

FieldValue
value4