+2 attack when ally of different class attacks same target that round; ally also gains +1.
The character has trained alongside specialists of different
disciplines, and knows when the heavy gunner's suppressive
burst sets up the assault's charge. When the character
attacks a target that an ally of a different class (e.g., a
Soldier attacks a target the Operative is also attacking,
or vice versa) has also attacked in the same round, the
character gains +2 to attack rolls. The character also
gains +1 damage on a successful attack under these
conditions. The ally (of the different class) gains +1 to
attack rolls against the same target that round.
Rules Reference
Field
Value
Combat Action
Category
teamwork
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
atk_bonus
Runtime / Magnitude
2
Runtime / Trigger
+2 attack when ally of a different class has attacked the same target
Runtime / Uses
Notes
Special: The 'different class' criterion is broad: Soldier/Officer/Scout, Academic, Chaplain/Sawbones, Operative/Face, Psion are all distinct groups. Multi-class characters count for either group but not both. The bonuses are competence bonuses and do not stack with multiple Combined-Arms characters (use the highest).
Benefit
condition: +2 attack when ally of a different class has attacked the same target this round
Field
Value
condition
+2 attack when ally of a different class has attacked the same target this round
modifier
2
target
attack-different-class-ally
condition: +1 damage on successful attack under the same condition
Field
Value
condition
+1 damage on successful attack under the same condition
modifier
1
target
damage-different-class-ally
condition: ally of a different class attacking the same target gains +1 attack
Field
Value
condition
ally of a different class attacking the same target gains +1 attack