Combined Arms

+2 attack when ally of different class attacks same target that round; ally also gains +1.

The character has trained alongside specialists of different disciplines, and knows when the heavy gunner's suppressive burst sets up the assault's charge. When the character attacks a target that an ally of a different class (e.g., a Soldier attacks a target the Operative is also attacking, or vice versa) has also attacked in the same round, the character gains +2 to attack rolls. The character also gains +1 damage on a successful attack under these conditions. The ally (of the different class) gains +1 to attack rolls against the same target that round.

Rules Reference

FieldValue
Combat Action
Categoryteamwork
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindatk_bonus
Runtime / Magnitude2
Runtime / Trigger+2 attack when ally of a different class has attacked the same target
Runtime / Uses

Notes

Special: The 'different class' criterion is broad: Soldier/Officer/Scout, Academic, Chaplain/Sawbones, Operative/Face, Psion are all distinct groups. Multi-class characters count for either group but not both. The bonuses are competence bonuses and do not stack with multiple Combined-Arms characters (use the highest).

Benefit

condition: +2 attack when ally of a different class has attacked the same target this round

FieldValue
condition+2 attack when ally of a different class has attacked the same target this round
modifier2
targetattack-different-class-ally

condition: +1 damage on successful attack under the same condition

FieldValue
condition+1 damage on successful attack under the same condition
modifier1
targetdamage-different-class-ally

condition: ally of a different class attacking the same target gains +1 attack

FieldValue
conditionally of a different class attacking the same target gains +1 attack
modifier1
targetally-attack-bonus