Concussive Force

Explosive victims Fort save or stunned 1 round; -2 attack rolls 1 round.

The character can tune explosive charges for maximum concussive effect. When the character detonates an explosive, all targets damaged by the blast must make a Fortitude save (DC 10 + character's INT modifier + character level/2) or be stunned for 1 round. Even on a successful save, targets suffer -2 to attack rolls for 1 round from disorientation.

Rules Reference

FieldValue
Combat Action
Categorycombat
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindatk_bonus
Runtime / Magnitude
Runtime / Triggerexplosive targets: Fort save (DC 10 + INT mod + level/2) or stunned 1
Runtime / Uses

Notes

Special: The stun effect applies only to targets that take damage from the explosion. Creatures immune to stunning or with no discernible anatomy are immune. The -2 attack penalty applies even if the target saves. This feat does not stack with itself on the same target.

Benefit

condition: explosive targets: Fort save (DC 10 + INT mod + level/2) or stunned 1 round

FieldValue
conditionexplosive targets: Fort save (DC 10 + INT mod + level/2) or stunned 1 round
modifier0
targetconcussive-stun

condition: even on save: -2 to attack rolls for 1 round

FieldValue
conditioneven on save: -2 to attack rolls for 1 round
modifier-2
targetconcussive-disorient

Prerequisites

type: feat

value: Demolitions Expert

type: ability

FieldValue
valueCON 13

type: character-level

FieldValue
value6