Coordinated Fire
+1 attack when an ally with this feat attacks same target; ally gains same; requires radio.
The character and allies have drilled the call-out-and-fire sequence so often it has become muscle memory. When the character and at least one ally who also has this feat both attack the same target in the same round, both characters gain +1 to their attack rolls against that target. If only one of the attackers has this feat, the standard +1 (no bonus) applies. The character and ally must be able to communicate verbally or via radio (a quick call-out, not a full conversation).
Rules Reference
| Field | Value |
|---|---|
| Combat Action | |
| Category | teamwork |
| Runtime / Classification | passive-conditional |
| Runtime / Duration | |
| Runtime / Effect Kind | extra_attack |
| Runtime / Magnitude | 1 |
| Runtime / Trigger | +1 attack when character and another ally with this feat attack the sa |
| Runtime / Uses |
Notes
Special: The bonus is a competence bonus; multiple Coordinated-Fire pairs do not stack (use the highest). The communication requirement can be satisfied by short-range radio, hand signals within line of sight, or any other means declared before the round. Does not require flanking -- pure target-focus coordination.
Benefit
condition: +1 attack when character and another ally with this feat attack the same target in the same round
| Field | Value |
|---|---|
condition | +1 attack when character and another ally with this feat attack the same target in the same round |
modifier | 1 |
target | coordinated-attack-bonus |