+4 Medicine on board; treat crew as move action; reroll Medicine once/encounter on board.
The character is a ship's doctor. The character gains +4
to all Medicine checks made aboard a ship or Station. The character may treat a
crewmate's wounds as a move action (instead of the standard
full-round) once per encounter, but the treated wound only
heals half the normal amount. Once per encounter, the
character may declare a reroll on any Medicine check made
on board a ship or Station (must accept the second result).
Rules Reference
Field
Value
Combat Action
Category
void
Runtime / Classification
out-of-combat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
Notes
Special: Stacks with Shipboard Surgeon and Combat Medic. The move-action treatment requires the character to be adjacent to the patient and not actively threatened; it cannot be used in the middle of melee without provoking. The reroll applies only to checks made in the medical context, not to other uses of INT or WIS.
Benefit
condition: +4 Medicine when treating crew aboard a ship or station
Field
Value
condition
+4 Medicine when treating crew aboard a ship or station
modifier
4
target
skill-medicine-ship
condition: once per encounter, treat a crewmate's wounds as a move action (heals 1/2 normal amount)
Field
Value
condition
once per encounter, treat a crewmate's wounds as a move action (heals 1/2 normal amount)
modifier
0
target
treat-crew-move-action
condition: once per encounter, reroll any Medicine check on board
Field
Value
condition
once per encounter, reroll any Medicine check on board