Crew Doctor

+4 Medicine on board; treat crew as move action; reroll Medicine once/encounter on board.

The character is a ship's doctor. The character gains +4 to all Medicine checks made aboard a ship or Station. The character may treat a crewmate's wounds as a move action (instead of the standard full-round) once per encounter, but the treated wound only heals half the normal amount. Once per encounter, the character may declare a reroll on any Medicine check made on board a ship or Station (must accept the second result).

Rules Reference

FieldValue
Combat Action
Categoryvoid
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: Stacks with Shipboard Surgeon and Combat Medic. The move-action treatment requires the character to be adjacent to the patient and not actively threatened; it cannot be used in the middle of melee without provoking. The reroll applies only to checks made in the medical context, not to other uses of INT or WIS.

Benefit

condition: +4 Medicine when treating crew aboard a ship or station

FieldValue
condition+4 Medicine when treating crew aboard a ship or station
modifier4
targetskill-medicine-ship

condition: once per encounter, treat a crewmate's wounds as a move action (heals 1/2 normal amount)

FieldValue
conditiononce per encounter, treat a crewmate's wounds as a move action (heals 1/2 normal amount)
modifier0
targettreat-crew-move-action

condition: once per encounter, reroll any Medicine check on board

FieldValue
conditiononce per encounter, reroll any Medicine check on board
modifier0
targetmedicine-reroll

Prerequisites

type: skill-rank

FieldValue
valueMedicine 6

type: skill-rank

FieldValue
valueRepair 4

type: ability

FieldValue
valueWIS 13