Damage Control Officer

+4 Repair & Engineering on board; seal breach 1d6/round; reroll damage-control once/encounter.

The character is a damage control officer. The character gains +4 to Repair checks and +4 to Engineering checks made aboard a ship or Station for the purpose of damage control. As a full-round action during a void round, the character may seal one breach on the ship (restoring 1d6 hull points and preventing further venting). Once per encounter, the character may declare a reroll on any damage-control check (must accept the second result).

Rules Reference

FieldValue
Combat Action
Categoryvoid
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindatk_bonus
Runtime / Magnitude
Runtime / Triggeras full-round action during void round, seal 1 breach and restore 1d6
Runtime / Uses

Notes

Special: Stacks with Chief Engineer. The seal-breach action can be used multiple times per round (each requires its own full-round action). Does not function on board a derelict that has no life support or atmosphere to seal against.

Benefit

condition: +4 Repair when used for damage control aboard a ship

FieldValue
condition+4 Repair when used for damage control aboard a ship
modifier4
targetskill-repair-ship

condition: +4 Engineering when used for damage control aboard a ship

FieldValue
condition+4 Engineering when used for damage control aboard a ship
modifier4
targetskill-engineering-ship

condition: as full-round action during void round, seal 1 breach and restore 1d6 hull points

FieldValue
conditionas full-round action during void round, seal 1 breach and restore 1d6 hull points
modifier0
targetseal-breach

condition: once per encounter, reroll any damage-control check

FieldValue
conditiononce per encounter, reroll any damage-control check
modifier0
targetdamage-control-reroll

Prerequisites

type: skill-rank

FieldValue
valueRepair 8

type: skill-rank

FieldValue
valueEngineering 6

type: ability

FieldValue
valueINT 13