+4 Repair & Engineering on board; seal breach 1d6/round; reroll damage-control once/encounter.
The character is a damage control officer. The character
gains +4 to Repair checks and +4 to Engineering checks made aboard a ship or Station
for the purpose of damage control. As a full-round action
during a void round, the character may seal one breach on
the ship (restoring 1d6 hull points and preventing further
venting). Once per encounter, the character may declare a
reroll on any damage-control check (must accept the second
result).
Rules Reference
Field
Value
Combat Action
Category
void
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
atk_bonus
Runtime / Magnitude
Runtime / Trigger
as full-round action during void round, seal 1 breach and restore 1d6
Runtime / Uses
Notes
Special: Stacks with Chief Engineer. The seal-breach action can be used multiple times per round (each requires its own full-round action). Does not function on board a derelict that has no life support or atmosphere to seal against.
Benefit
condition: +4 Repair when used for damage control aboard a ship
Field
Value
condition
+4 Repair when used for damage control aboard a ship
modifier
4
target
skill-repair-ship
condition: +4 Engineering when used for damage control aboard a ship
Field
Value
condition
+4 Engineering when used for damage control aboard a ship
modifier
4
target
skill-engineering-ship
condition: as full-round action during void round, seal 1 breach and restore 1d6 hull points
Field
Value
condition
as full-round action during void round, seal 1 breach and restore 1d6 hull points
modifier
0
target
seal-breach
condition: once per encounter, reroll any damage-control check
Field
Value
condition
once per encounter, reroll any damage-control check