ECM Specialist

+4 vs.

The character is an electronic countermeasures specialist, able to blind, jam, and mislead enemy targeting systems. The character gains +4 to all checks made to resist enemy gunnery targeting (the character and their allies' ships within 60 ft gain +2 AC against guided/targeted weapons). As a move action, the character may attempt to break one target lock established against the character's ship or a friendly ship within 60 ft (opposed Sensors/Signals vs. enemy's Targeting Lock check). The character may also deploy a sensor-blip decoy: enemies suffer -4 to all Lore checks to identify the character's ship for 10 minutes.

Rules Reference

FieldValue
Combat Action / Action Typemove
Combat Action / Durationinstantaneous
Combat Action / Effect Script IdFEAT-ECM-SPECIALIST-LOCK-BREAK
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categorytech
Runtime / Classificationactive-encounter
Runtime / Durationinstantaneous
Runtime / Effect Kindother
Runtime / Magnitude4
Runtime / Trigger
Runtime / Usesat-will

Notes

Special: Requires a countermeasure suite (jammer, decoy launcher, or dedicated ECM pod). The +2 ally AC applies only to guided weapons (missiles, locked torpedoes, target-seeking drones), not to dumb-fire weapons. The lock break requires line-of-sight to the locked ship; the character's ship does not need to be the locked target. The sensor decoy is a one-time deploy and lasts until detected or 10 minutes (whichever comes first); a successful Lore check (DC 20) reveals the decoy.

Benefit

condition: +4 to checks to resist enemy gunnery targeting

FieldValue
condition+4 to checks to resist enemy gunnery targeting
modifier4
targetcounter-targeting-bonus

condition: allies within 60 ft gain +2 AC vs. guided/targeted weapons

FieldValue
conditionallies within 60 ft gain +2 AC vs. guided/targeted weapons
modifier2
targetally-ac-vs-guided

condition: as move action: opposed Sensors/Signals to break one target lock within 60 ft

FieldValue
conditionas move action: opposed Sensors/Signals to break one target lock within 60 ft
modifier0
targetlock-break

condition: deploy decoy: enemies -4 to Lore checks to identify ship for 10 min

FieldValue
conditiondeploy decoy: enemies -4 to Lore checks to identify ship for 10 min
modifier0
targetsensor-decoy

Prerequisites

type: skill-rank

FieldValue
valueSensors & Signals 4

type: skill-rank

FieldValue
valueGunnery 4

type: ability

FieldValue
valueINT 13

type: character-level

FieldValue
value5