The character is an electronic countermeasures specialist,
able to blind, jam, and mislead enemy targeting systems.
The character gains +4 to all checks made to resist enemy
gunnery targeting (the character and their allies' ships
within 60 ft gain +2 AC against guided/targeted weapons).
As a move action, the character may attempt to break one
target lock established against the character's ship or a
friendly ship within 60 ft (opposed Sensors/Signals vs. enemy's
Targeting Lock check). The character may also deploy a
sensor-blip decoy: enemies suffer -4 to all Lore
checks to identify the character's ship for 10 minutes.
Rules Reference
Field
Value
Combat Action / Action Type
move
Combat Action / Duration
instantaneous
Combat Action / Effect Script Id
FEAT-ECM-SPECIALIST-LOCK-BREAK
Combat Action / Frequency
at-will
Combat Action / Uses Per Day
Category
tech
Runtime / Classification
active-encounter
Runtime / Duration
instantaneous
Runtime / Effect Kind
other
Runtime / Magnitude
4
Runtime / Trigger
Runtime / Uses
at-will
Notes
Special: Requires a countermeasure suite (jammer, decoy launcher, or dedicated ECM pod). The +2 ally AC applies only to guided weapons (missiles, locked torpedoes, target-seeking drones), not to dumb-fire weapons. The lock break requires line-of-sight to the locked ship; the character's ship does not need to be the locked target. The sensor decoy is a one-time deploy and lasts until detected or 10 minutes (whichever comes first); a successful Lore check (DC 20) reveals the decoy.
Benefit
condition: +4 to checks to resist enemy gunnery targeting
Field
Value
condition
+4 to checks to resist enemy gunnery targeting
modifier
4
target
counter-targeting-bonus
condition: allies within 60 ft gain +2 AC vs. guided/targeted weapons
Field
Value
condition
allies within 60 ft gain +2 AC vs. guided/targeted weapons
modifier
2
target
ally-ac-vs-guided
condition: as move action: opposed Sensors/Signals to break one target lock within 60 ft
Field
Value
condition
as move action: opposed Sensors/Signals to break one target lock within 60 ft
modifier
0
target
lock-break
condition: deploy decoy: enemies -4 to Lore checks to identify ship for 10 min
Field
Value
condition
deploy decoy: enemies -4 to Lore checks to identify ship for 10 min