Build 2 items per fabricator cycle; halve build time; salvage 50% materials on failure.
The character has mastered the use of portable and Station
fabricators. The character can produce 2 items per fabricator
cycle (instead of 1) when building simple items (rations,
ammo, basic tools, repair parts). Build times are halved
for all items the character produces. On a failed build
check, the character salvages 50% of the raw materials
(instead of losing them all). The character can produce
items of up to 1 tier above their usual capability (e.g.,
a level-3 character can build level-4 items).
Rules Reference
Field
Value
Combat Action
Category
tech
Runtime / Classification
out-of-combat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
Notes
Special: Requires access to a fabricator (station-based or large portable). The double output applies only to simple items; complex items (custom augs, vehicles, weapons) still require 1 cycle each. The halved build time applies to all items, including complex ones. The 50% material salvage is a one-time refund, not a guarantee; the GM may require a follow-up Mechanics check (DC 10) to determine the actual salvaged amount. The +1 tier build is for personal capability, not for items normally restricted by license or class.
Benefit
condition: build 2 items per fabricator cycle (simple items)
Field
Value
condition
build 2 items per fabricator cycle (simple items)
modifier
2
target
fabricator-output
condition: halve build time for all items
Field
Value
condition
halve build time for all items
modifier
-50
target
build-time
condition: recover 50% of materials on failed build (percentage)
Field
Value
condition
recover 50% of materials on failed build (percentage)
modifier
50
target
salvage-on-failure
condition: build items 1 tier above normal capability