Faction Standing
Member of a faction: +2 Bureaucracy with them; access to faction resources and contacts.
The character holds standing within a major faction (corporate, military, criminal, religious, or governmental). The character gains +2 to Bureaucracy checks when dealing with that faction. The character has access to faction resources, safehouses, and contacts as determined by the GM based on standing level.
Rules Reference
| Field | Value |
|---|---|
| Combat Action | |
| Category | general |
| Runtime / Classification | out-of-combat |
| Runtime / Duration | |
| Runtime / Effect Kind | other |
| Runtime / Magnitude | |
| Runtime / Trigger | |
| Runtime / Uses |
Notes
Special: This feat may be taken multiple times for different factions. Faction standing can be lost through character actions. The specific benefits and obligations depend on the faction chosen.
Benefit
condition: when dealing with the chosen faction
| Field | Value |
|---|---|
condition | when dealing with the chosen faction |
modifier | 2 |
target | skill-bureaucracy |
condition: access to faction safehouses, contacts, and resources (GM discretion)
| Field | Value |
|---|---|
condition | access to faction safehouses, contacts, and resources (GM discretion) |
modifier | 0 |
target | faction-resources |