Faction Standing

Member of a faction: +2 Bureaucracy with them; access to faction resources and contacts.

The character holds standing within a major faction (corporate, military, criminal, religious, or governmental). The character gains +2 to Bureaucracy checks when dealing with that faction. The character has access to faction resources, safehouses, and contacts as determined by the GM based on standing level.

Rules Reference

FieldValue
Combat Action
Categorygeneral
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: This feat may be taken multiple times for different factions. Faction standing can be lost through character actions. The specific benefits and obligations depend on the faction chosen.

Benefit

condition: when dealing with the chosen faction

FieldValue
conditionwhen dealing with the chosen faction
modifier2
targetskill-bureaucracy

condition: access to faction safehouses, contacts, and resources (GM discretion)

FieldValue
conditionaccess to faction safehouses, contacts, and resources (GM discretion)
modifier0
targetfaction-resources