The character has conquered fear. The character gains +4 to all
saving throws and checks against fear effects. The character is
immune to the Intimidation skill when used to cause fear. Once
per day, the character may re-roll a failed Will save against a
fear effect, keeping the better result.
Rules Reference
Field
Value
Combat Action
Category
general
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
save_bonus
Runtime / Magnitude
4
Runtime / Trigger
all saves and checks against fear effects
Runtime / Uses
Notes
Special: This feat does not protect against morale checks, only fear effects. The Intimidation immunity only applies to fear-causing uses; Intimidation for other purposes (coercion, information extraction) still works normally.
Benefit
condition: all saves and checks against fear effects
Field
Value
condition
all saves and checks against fear effects
modifier
4
target
fear-saves
condition: immune to Intimidation skill when used to cause fear
Field
Value
condition
immune to Intimidation skill when used to cause fear
modifier
0
target
intimidation-immunity
condition: once per day, re-roll failed Will save vs. fear, keep better result
Field
Value
condition
once per day, re-roll failed Will save vs. fear, keep better result