Direct up to 2 allies; share reactions; allies +1 initiative; +1 Will vs.
The character commands a tight-knit fireteam of up to two
designated allies, sharing reactions and lending presence.
At the start of combat, the character declares up to two
allies as 'fireteam'. The character and each fireteam
ally gain +1 to initiative. The character may use a fireteam
ally's reaction (once per ally per round) as if it were the
character's own reaction (subject to the ally's
capabilities). Fireteam allies gain +1 to Will saves vs.
fear while within 30 feet of the character.
Rules Reference
Field
Value
Combat Action
Category
teamwork
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
2
Runtime / Trigger
designate up to 2 allies as fireteam at start of combat
Runtime / Uses
Notes
Special: Fireteam designation persists for the encounter; if an ally leaves the team (killed, captured, dismissed), the character may re-designate at the start of the next round. The shared reaction does not allow the character to perform an action the ally could not normally perform with a reaction. Stacks with Lead from the Front (different bonuses).
Benefit
condition: designate up to 2 allies as fireteam at start of combat
Field
Value
condition
designate up to 2 allies as fireteam at start of combat
modifier
2
target
fireteam-designate
condition: character and each fireteam ally gain +1 initiative
Field
Value
condition
character and each fireteam ally gain +1 initiative
modifier
1
target
fireteam-initiative
condition: use a fireteam ally's reaction as if it were the character's own (once per ally per round)
Field
Value
condition
use a fireteam ally's reaction as if it were the character's own (once per ally per round)
modifier
0
target
shared-reaction
condition: fireteam allies within 30 ft gain +1 Will save vs. fear
Field
Value
condition
fireteam allies within 30 ft gain +1 Will save vs. fear