Grand Diplomat

Speak across cultures; +10 vs.

The character has the bearing of a person who belongs in any room, in any court, on any world. The character may make Persuasion checks against targets whose culture, species, or faction is unfamiliar without the standard -4 penalty. The character gains an additional +10 to Persuasion checks made to de-escalate a hostile situation (i.e., convince a hostile target to become merely unfriendly). Once per session, the character may declare a reroll on any Persuasion check (must accept the second result).

Rules Reference

FieldValue
Combat Action
Categorysocial
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: Stacks with Silver Tongue. The cross-cultural immunity applies to any sentient species the character has heard speak (audio or video sample) within the past 30 days. Does not bypass Fold or psionic language barriers.

Benefit

condition: removes -4 penalty for Persuasion against unfamiliar cultures/species/factions

FieldValue
conditionremoves -4 penalty for Persuasion against unfamiliar cultures/species/factions
modifier0
targetcross-cultural-persuasion

condition: +10 to Persuasion checks made to de-escalate hostile situations

FieldValue
condition+10 to Persuasion checks made to de-escalate hostile situations
modifier10
targetpersuasion-de-escalate

condition: once per session, reroll any Persuasion check

FieldValue
conditiononce per session, reroll any Persuasion check
modifier0
targetpersuasion-reroll

Prerequisites

type: skill-rank

FieldValue
valuePersuasion 12

type: ability

FieldValue
valueCHA 15

type: character-level

FieldValue
value6