Gunnery Ace

+4 Gunnery; called-shot penalty halved; subsystem crit on natural 19-20.

The character is a consummate gunner who can place ordnance with lethal precision. The character gains +4 to all Gunnery checks. The character halves the penalty for any Gunnery called shot (targeting engines, bridge, shields, etc.), and when the character scores a natural 19 or 20 against a ship's subsystem, the called shot succeeds automatically and inflicts 50% bonus damage to that subsystem.

Rules Reference

FieldValue
Combat Action
Categoryskill
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindatk_bonus
Runtime / Magnitude-50
Runtime / Triggerhalves Gunnery called-shot penalty (percentage reduction)
Runtime / Uses

Notes

Special: Stacks with the basic Gunner feat. The 50% bonus subsystem damage stacks with any other subsystem bonus (e.g., specific weapon specialisations). Does not apply to personal-scale weapons; this is ship combat only.

Benefit

condition: always

FieldValue
conditionalways
modifier4
targetskill-gunnery

condition: halves Gunnery called-shot penalty (percentage reduction)

FieldValue
conditionhalves Gunnery called-shot penalty (percentage reduction)
modifier-50
targetgunnery-called-shot-penalty

condition: called shots against ship subsystems threaten crit on natural 19-20; confirmed crits deal +50% subsystem damage

FieldValue
conditioncalled shots against ship subsystems threaten crit on natural 19-20; confirmed crits deal +50% subsystem damage
modifier19
targetsubsystem-crit-threat

Prerequisites

type: skill-rank

FieldValue
valueGunnery 8

type: ability

FieldValue
valueDEX 13