Inspiring Presence

+2 CHA-based skill checks for allies within 30ft; immune to fear from natural/mundane sources.

The character's mere proximity steadies the people around them. Allies within 30 feet of the character who can see and hear the character gain +2 to all Charisma-based skill checks (Persuasion, Deception, Intimidation, Streetwise, and Performance). The character is immune to fear effects from natural or mundane sources (intimidation, horror, natural phobias). Allies within 30 feet gain a +2 morale bonus to saves vs. fear while the character is conscious and present.

Rules Reference

FieldValue
Combat Action
Categorysocial
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude2
Runtime / Triggerallies within 30 ft gain +2 to all Charisma-based skill checks
Runtime / Uses

Notes

Special: Stacks with Lead from the Front (different bonuses). The CHA-based ally bonus is a morale bonus and does not stack with itself from multiple Inspiring-Presence characters (use highest). The character does not need to be aware of every ally; line-of-sight is the determining factor.

Benefit

condition: allies within 30 ft gain +2 to all Charisma-based skill checks

FieldValue
conditionallies within 30 ft gain +2 to all Charisma-based skill checks
modifier2
targetally-cha-skill

condition: immune to natural or mundane fear effects

FieldValue
conditionimmune to natural or mundane fear effects
modifier0
targetfear-immunity

condition: allies within 30 ft gain +2 morale bonus to saves vs. fear

FieldValue
conditionallies within 30 ft gain +2 morale bonus to saves vs. fear
modifier2
targetally-fear-save

Prerequisites

type: ability

FieldValue
valueCHA 13

type: character-level

FieldValue
value3